LEVEL-DESIGN.org News Roundup – Volume 35
Articles & Tutorials:
- Gamasutra – How To Make a Rapture
- Gamasutra – Odorless, Fragrant and Spicy – The Many Flavours of Foreign Culture In Gaming
- GamesRadar – So, How Do You Make a Perfect Call of Duty Map?
- GamesRadar – Why Skyrim’s Most Barren Environment Makes For A Bountiful World
- 80lv – Taking Skyrim Environments To The Next Level
- 80lv – Guide To Open World Environment Design
- 80lv – Creating Macro Environments in Open World Games
- 80lv – Creating Medieval Atmosphere in The Level
- 80lv – Modular Environments With Creators of Spirit Tactic
- How To Design a Town Map
- Want To Create Mario Maker Levels? 7 Game Designers Teach You How
- Siggrapth ’15 – Ready At Dawn’s Art, Animation & Tech Talks from The Order: 1886
- WoLD – Single Player Level Design Pacing and Gameplay Beats – Part 1 – Part 2 – Part 3
- MapCore – Working As a Level Designer in The Games Industry – Interview with Will “Vilham” Josephy
- MapCore – The Witcher 3: Designing The Environments (Developer Interviews)
Galleries & Art Dumps:
Tools:
Videos & Podcasts:
- Game Dev Radio – Exploring Design – How Level Design Can Affect Gameplay
- PBS Game/Show – The Genius of BioShock’s Level Design
- Polygon – Nintendo’s Shigeru Miyamoto Explaining World 1-1 Is The Best Game Design Lesson of The Week
LEVEL-DESIGN.org Reference Database Updates: