LEVEL-DESIGN.org News Roundup – Volume 28
Art Dumps:
- Polycount – Infamous: Second Son Art Dump
Artices:
- Quest Design in Witcher 3: Wind Hunt
- Building The Open World of Dead Island 2 With Unreal Engine 4
- Reddit Discussion – What Process Do You Use For Creation of Levels?
- Reddit Discussion – Do Players Naturally Gravitate Toward Higher Ground?
- The Passion of The Checkpoint: Why Gaming’s Most Frustrating Failure Is So Hard To Fix
- Feudal Fingerpainting – Mount&Blade’s 2 Level Editor
- Gamasutra – Thematic Level Design in a Non-Euclidean Space: Diaries of a Spaceport Janitor
- Game Environment Tips from a Halo Artist
- ArtCraft – Level Design: Part 1, Part 2, Part 3, Part 4
Interviews:
- MapCore – Interview with Krzysztof “Tepcio” Teper
Videos:
- Polygon Fragments – Dark Souls 2 “Things Betwixt”
- Polygon Fragments – Dark Souls 2 “Forest of The Fallen Gigants”
- CustomGamer – “Callous Zeitgeist” by FifthElephant (Q1SP)
- CustomGamer – “Vendricks Viaduct” by Sock (Q1SP)
- CustomGamer – “Overflow” by Marnamai (HL2SP)
- CustomGamer – “Einmal Döner mit Shambler und Scharf Bitte” by MFX (Q1SP)
Other:
Tools:
- CryDev – CryEngine 3.6.11 Update
LEVEL-DESIGN.org Reference Database Updates:
- Max Payne 3 – Gallery update
- Call of Duty: Advanced Warfare – Gallery update
