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	<title>LEVEL-DESIGN.org</title>
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	<link>http://level-design.org</link>
	<description>Your source of level design and environment art news</description>
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		<title>LvL Experimental Single Player Comp!</title>
		<link>http://level-design.org/?p=343</link>
		<comments>http://level-design.org/?p=343#comments</comments>
		<pubDate>Fri, 03 Sep 2010 16:51:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Contests and Challanges]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=343</guid>
		<description><![CDATA[First ever Quake III Arena Single Player map making contest at LvL World! Visit LvL website to see the details.]]></description>
			<content:encoded><![CDATA[<p>First ever <b>Quake III Arena Single Player</b> map making contest at <b>LvL World</b>! Visit <a href="http://lvlworld.com/" target="_blank">LvL website</a> to see the details.</p>
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		<title>Forge Lessons: Series of Level Design Articles</title>
		<link>http://level-design.org/?p=338</link>
		<comments>http://level-design.org/?p=338#comments</comments>
		<pubDate>Wed, 01 Sep 2010 20:23:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=338</guid>
		<description><![CDATA[Forge Lessons are series of articles about Halo 3 Level Design writen by Raymond Benefield. You'll find there a lot of advices and interesting notes about creating levels. It's an interesting read for every Level Designer. Check out the artice list.]]></description>
			<content:encoded><![CDATA[<p><b>Forge Lessons</b> are series of articles about <b>Halo 3 Level Design</b> writen by <b>Raymond Benefield</b>. You'll find there a lot of advices and interesting notes about creating levels. It's an interesting read for every Level Designer. Check out the <a href="http://www.reachingperfection.com/p/forge-lessons.html" target="_blank">artice list</a>.</p>
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		<slash:comments>2</slash:comments>
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		<title>Sci-Fi Apartment Complex Environment by Thiago Klafke</title>
		<link>http://level-design.org/?p=330</link>
		<comments>http://level-design.org/?p=330#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:02:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scenes]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=330</guid>
		<description><![CDATA[Thiago Klafke has shown his latest environment called Sci-Fi Apartment Complex. The scene is rendered in UDK with only few modular pieces. For more information visit Thiago's portfolio site.]]></description>
			<content:encoded><![CDATA[<p><b>Thiago Klafke</b> has shown his latest environment called <b>Sci-Fi Apartment Complex</b>. The scene is rendered in <b>UDK</b> with only few modular pieces. For more information visit Thiago's <a href="http://www.thiagoklafke.com/" target="_blank">portfolio site</a>.</p>
<p><a href="http://level-design.org/wp-content/uploads/2010/09/scifi_udkwip14.jpg"><img src="http://level-design.org/wp-content/uploads/2010/09/scifi_udkwip14-300x162.jpg" width="300" height="162" class="aligncenter size-medium wp-image-331" /></a></p>
<p><a href="http://level-design.org/wp-content/uploads/2010/09/scifi_udkwip15.jpg"><img src="http://level-design.org/wp-content/uploads/2010/09/scifi_udkwip15-300x162.jpg" width="300" height="162" class="aligncenter size-medium wp-image-332" /></a></p>
<p><a href="http://level-design.org/wp-content/uploads/2010/09/scifi_udkwip16.jpg"><img src="http://level-design.org/wp-content/uploads/2010/09/scifi_udkwip16-300x162.jpg" width="300" height="162" class="aligncenter size-medium wp-image-333" /></a></p>
<p><a href="http://level-design.org/wp-content/uploads/2010/09/scifi_udkwip17.jpg"><img src="http://level-design.org/wp-content/uploads/2010/09/scifi_udkwip17-300x138.jpg" width="300" height="138" class="aligncenter size-medium wp-image-334" /></a></p>
<p><a href="http://level-design.org/wp-content/uploads/2010/09/thiagoklafke_scifienv_08.jpg"><img src="http://level-design.org/wp-content/uploads/2010/09/thiagoklafke_scifienv_08-300x149.jpg" width="300" height="149" class="aligncenter size-medium wp-image-335" /></a></p>
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		<title>Polycount Challenge: Game Environment</title>
		<link>http://level-design.org/?p=327</link>
		<comments>http://level-design.org/?p=327#comments</comments>
		<pubDate>Tue, 31 Aug 2010 11:09:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Contests and Challanges]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=327</guid>
		<description><![CDATA[New "Side-Scroller Beat-em-up Game Environment" challenge has been started on Polycount. More info and contest rules can be found here.]]></description>
			<content:encoded><![CDATA[<p>New <b>"Side-Scroller Beat-em-up Game Environment"</b> challenge has been started on <b>Polycount</b>. More info and contest rules can be found <a href="http://www.polycount.com/polycount-challenge-side-scroller-beat-em-up/" target="_blank">here</a>.</p>
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		<title>Lighting in Level Design: Helping the Player to Navigate</title>
		<link>http://level-design.org/?p=321</link>
		<comments>http://level-design.org/?p=321#comments</comments>
		<pubDate>Sat, 28 Aug 2010 14:27:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=321</guid>
		<description><![CDATA[Lighting in Level Design: Helping the Player to Navigate is an artice about basic methods on how to use light and shade to navigate player around the scene. You can find it at Take Interactive website.]]></description>
			<content:encoded><![CDATA[<p><b>Lighting in Level Design: Helping the Player to Navigate</b> is an artice about basic methods on how to use light and shade to navigate player around the scene. You can find it at <a href="http://www.takeinitiative.co.uk/?p=1155" target="_blank">Take Interactive website</a>. </p>
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		<title>Moated Grange Environment &#8211; UDK Scene</title>
		<link>http://level-design.org/?p=313</link>
		<comments>http://level-design.org/?p=313#comments</comments>
		<pubDate>Sun, 22 Aug 2010 19:01:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Scenes]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=313</guid>
		<description><![CDATA[Moated Grange is an UDK Environment made by Paul Svoboda. Check out Paul's portfolio site or visit Polycount thread for work updates!]]></description>
			<content:encoded><![CDATA[<p><b>Moated Grange</b> is an UDK Environment made by <b>Paul Svoboda</b>. </p>
<p><a href="http://level-design.org/wp-content/uploads/2010/08/tumblr_l73opvt9Cj1qzzv46o1_1280.jpg"><img src="http://level-design.org/wp-content/uploads/2010/08/tumblr_l73opvt9Cj1qzzv46o1_1280-300x180.jpg" width="300" height="180" class="aligncenter size-medium wp-image-315" /></a></p>
<p><a href="http://level-design.org/wp-content/uploads/2010/08/tumblr_l5w6e6WAs91qzzv46o1_1280.jpg"><img src="http://level-design.org/wp-content/uploads/2010/08/tumblr_l5w6e6WAs91qzzv46o1_1280-300x180.jpg" width="300" height="180" class="aligncenter size-medium wp-image-314" /></a></p>
<p>Check out Paul's <a href="http://paulsvoboda.tumblr.com" target="_blank">portfolio site</a> or visit <a href="http://www.polycount.com/forum/showthread.php?t=75196" target="_blank">Polycount thread</a> for work updates!</p>
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		<slash:comments>2</slash:comments>
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		<title>Portfolio On Spot: Claes Engdal</title>
		<link>http://level-design.org/?p=302</link>
		<comments>http://level-design.org/?p=302#comments</comments>
		<pubDate>Sun, 22 Aug 2010 16:09:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Portfolios]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=302</guid>
		<description><![CDATA[Claes Engal is a texture artist at Starbreeze. In his past works you can find titles such as Decadence (Source Engine) and Warm Gun (Unreal Engine). Check out his award winning environments: DM-Haze - Unreal Engine 3 DEC-Deathrow (assets) - Source Engine DM-Worm - Unreal Engine 3 More screens can be found on his portfolio [...]]]></description>
			<content:encoded><![CDATA[<p><b>Claes Engal</b> is a texture artist at <b>Starbreeze</b>. In his past works you can find titles such as <b><a href="http://www.decadencemod.com" target="_blank">Decadence</a></b> (Source Engine) and <b><a href="http://warmgun.ca" target="_blank">Warm Gun</a></b> (Unreal Engine). Check out his award winning environments:</p>
<p><b>DM-Haze</b> - <b>Unreal Engine 3</b><br />
<a href="http://level-design.org/wp-content/uploads/2010/08/level_haze1.jpg"><img src="http://level-design.org/wp-content/uploads/2010/08/level_haze1-300x187.jpg" width="300" height="187" class="aligncenter size-medium wp-image-307" /></a></p>
<p><a href="http://level-design.org/wp-content/uploads/2010/08/level_haze2.jpg"><img src="http://level-design.org/wp-content/uploads/2010/08/level_haze2-300x187.jpg" width="300" height="187" class="aligncenter size-medium wp-image-308" /></a></p>
<p><b>DEC-Deathrow</b> (assets) - <b>Source Engine</b><br />
<a href="http://level-design.org/wp-content/uploads/2010/08/level_deathrow2.jpg"><img src="http://level-design.org/wp-content/uploads/2010/08/level_deathrow2-300x187.jpg" width="300" height="187" class="aligncenter size-medium wp-image-303" /></a></p>
<p><a href="http://level-design.org/wp-content/uploads/2010/08/level_deathrow3.jpg"><img src="http://level-design.org/wp-content/uploads/2010/08/level_deathrow3-300x187.jpg" width="300" height="187" class="aligncenter size-medium wp-image-304" /></a></p>
<p><b>DM-Worm</b> - <b>Unreal Engine 3</b><br />
<a href="http://level-design.org/wp-content/uploads/2010/08/level_dmworm2.jpg"><img src="http://level-design.org/wp-content/uploads/2010/08/level_dmworm2-300x194.jpg" width="300" height="194" class="aligncenter size-medium wp-image-305" /></a></p>
<p><a href="http://level-design.org/wp-content/uploads/2010/08/level_dmworm5.jpg"><img src="http://level-design.org/wp-content/uploads/2010/08/level_dmworm5-300x194.jpg" width="300" height="194" class="aligncenter size-medium wp-image-306" /></a></p>
<p>More screens can be found on his <a href="http://www.claeng.com" target="_blank">portfolio page</a>.</p>
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		<item>
		<title>Gameplay Analys: Batman &#8211; Arkham Asylum</title>
		<link>http://level-design.org/?p=300</link>
		<comments>http://level-design.org/?p=300#comments</comments>
		<pubDate>Sun, 15 Aug 2010 23:39:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=300</guid>
		<description><![CDATA[Batman - Arkham Asylum gameplay broken to pieces and analyzed by Filip Coulianos. Check it here.]]></description>
			<content:encoded><![CDATA[<p><b>Batman - Arkham Asylum</b> gameplay broken to pieces and analyzed by <b>Filip Coulianos</b>. Check it <a href="http://www.gamecareerguide.com/features/881/gameplay_analysis_batman_arkham_.php" target="_blank">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>61 Ways To Better Design</title>
		<link>http://level-design.org/?p=298</link>
		<comments>http://level-design.org/?p=298#comments</comments>
		<pubDate>Sun, 15 Aug 2010 23:35:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Publications]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=298</guid>
		<description><![CDATA[Alex Galuzin from World of Level Design posted 61 Ways To Better Design Campaigns in Left4Dead. There's a lot of good points for any title you're working on. Check it here.]]></description>
			<content:encoded><![CDATA[<p><b>Alex Galuzin</b> from <b>World of Level Design</b> posted <b>61 Ways To Better Design Campaigns in Left4Dead</b>. There's a lot of good points for any title you're working on. Check it <a href="http://worldofleveldesign.com/categories/left4dead2_mapping/l4d2-visual-gameplay-reference-guide-campaign-design.php" target="_blank">here</a>.</p>
]]></content:encoded>
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		<title>11-Day Level Design Challenge 2 &#8211; Rural Summer</title>
		<link>http://level-design.org/?p=295</link>
		<comments>http://level-design.org/?p=295#comments</comments>
		<pubDate>Sun, 01 Aug 2010 20:49:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Contests and Challanges]]></category>

		<guid isPermaLink="false">http://level-design.org/?p=295</guid>
		<description><![CDATA[Alex Galuzin from World of Level Design started a new contest: 11-Day Level Design Challenge - Rural Summer. The task is to create nice rural level. More information can be found here. Good luck!]]></description>
			<content:encoded><![CDATA[<p><b>Alex Galuzin</b> from <b>World of Level Design</b> started a new contest: <b>11-Day Level Design Challenge - Rural Summer</b>. The task is to create nice rural level.</p>
<p>More information can be found <a href="http://www.worldofleveldesign.com/categories/level_design_challenges/11-day-level-design-challenge-02.php" target="_blank">here</a>.</p>
<p>Good luck!</p>
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