LEVEL-DESIGN.org
19May/130

Fredrik Henriksson’s Level Design Workflow

When you don't know how to start your next level here's a short article that will give you idea about the usual Level Design workflow writen by Fredrik Henriksson.

18May/130

Inspiration: Awesome Location Ideas

If you're out of ideas there's a guy called Kai that collects awesome pictures from around the world that will definitely inspire you. Go to his Facebook page called "Awesome Location Ideas" and click "Like" button to subscribe!

18May/130

“Groping The Map” by Justin Keverne

Justin Keverne wrote a series of in-depth analysis of well designed and implemented single player levels. The series are called "Groping The Map". All articles are available on Justin's blog - Groping The Elephant.

Some rumors say that Justin is preparing a book containing tons of analysis like these. Good luck!

16May/130

Being a Level Designer – Amir Rao

Amir Rao talks about his profession on Critical Path website. Watch it here.

14May/130

A bit more “love” – Paintovers

From Jonathan Jacques-Belletête's Blog (Link):

"Here’s another forgotten rough comp from the Deus Ex: Human Revolution production days I just found lying around. I would paint dozens of these a week. I’d sit down at night and play the most recent build of the game, walk around the levels and take screenshots of locations I thought needed more “love”. I would then paint over the screenshot in photoshop adding what I think is needed,  before sending it back to the production artists."

deus_ex_hr_overpaint

That's how it should  be done.

13May/130

REDkit Beta – Real Release

It's not a leak now, REDkit - Witcher 2 Modding Tools are real and in Open Beta stage. Give it a try!

forumRedkitLogo

Links:

Official Site

Download

Wiki and Tutorials

12May/131

My Favorite Environment Submissions From “The Escape” Polycount Challenge

My favorite submissions from Polycount's "The Escape" contest that ends today at 23:59 EST. Good luck guys!

Jody Sargent - The Fallen Museum

soN2WWF

3E5UrXf

B3u1OOS

Team Penyx (Chris Bliss - 3D Artist, Robert Hodri - Environment Artist, Ron Froelich - 3D Artist) - Public Enemies

shot17ppzq

shot39mq4u

Burgerstorm Team - On The Edge

TheEscape_BurgerStorm_BeautyShot_01

TheEscape_BurgerStorm_BeautyShot_03

 

Martin Teichmann (Artist), Joe Cavers (Music and Sound) - One Way

One_Way_Landscape_MaYdaY_Escape_01

One_Way_Landscape_MaYdaY_Escape_02

 

Rest of the submissions can be found here.

10May/130

REDkit Beta Released! (Updated)

It was quite silent about the REDkit lately but finally Witcher 2 Modding Tools are released! You need to have your Witcher 2 installed with latest 3.3 Patch and SQLite  to work with the editor. More information and download can be found in Official Witcher 2 Board.

REDengine

 

Update:

The release of REDkit was actually a leak that shouldn't happen. Modding tools will be released on Monday, May 13th 2013.

20Apr/130

Skyrim’s Modular Level Design – GDC 2013 Transcript

Joel Burgess shared a transcript of his GDC 2013 "Skyrim's Modular Level Design" presentation. Must read!

7Apr/130

DE_GWALIOR by Kikette and FMPONE

DW_GWALIOR is a Counter-Strike: Global Offensive map made by FMPONE and Kikette. Just look:

You can download the map from Steam Workshop.