Hello fellow Level Designers and Artists! Welcome to the 48th volume of LEVEL-DESIGN.org News Roundup. This update is a bit rushed, I could probably find more links but I wanted to post what I already had for you before the winter season break.
My Level Design book is still coming and betting better every week. Sadly, I have no time for recordings but hopefully, this will change next year! By the way, did I mentioned that recently I got hired a Senior Level Artist & Designer at Techland? Yep, I’m back! :)
I wish you the best in upcoming year 2019! I hope that during winter season break you’ll have a chance to relax and recharge your creativity, so 2019 will kick-start with fresh ideas for great levels! Thank you for your support and donations via Patreon! This website exists thanks to you, guys! Raised money allows me to move the website to a better, faster and bigger server that is available world-wide!
Hi fellow artists and designers, welcome to the 46th volume of the LEVEL-DESIGN.org News Roundup. This Time I got for you around 50 interesting links to recent level art and design materials. I hope you’ll enjoy the collection!
A little update note:
Recently I got busy at work and I dedicated my personal time to writing a Level Art & Design book. That’s it, some of you guys already know it. I’m writing about my experiences as a level designer, about how to become and grow as a designer. There will be also a lot of material about how to build levels for small, linear games and also huge, open world blockbusters. I don’t have any due date but I hope to finish draft by the end of the year. This book is the main reason why I’m not updating the website and recording new shows. One show is ready and will be published soon. I hope to release one show per month after I’ll finish with core of the book.
Mateusz PiaskiewiczComments Off on LEVEL-DESIGN.org can exist thanks to our supporters from Patreon!
Recently LEVEL-DESIGN.org was getting very close to being shut down. The reason behind the decision to stop working on the website was simple: I cannot dedicate more funds and time to the website maintenance. On the other hand, it would be a shame to get rid of such a rich knowledge and reference base. This website is functioning since 2009. It’s already 8 years. Instead of closing down the page, I decided to come up with changes.
I found a way to dedicate more time to the website, getting new layout and logos, create own content that will bring huge value to the visitors and get more regular updates but the he funding part was hard to bypass. Patreon came with great tools that may help here. I decided to ask for support from you guys – people that are can support LEVEL-DESIGN.org.
I decided to run a Patreon page. For those who don’t know what it is: Patreon lets people donate few dollars per month to a person that creates content for them. LEVEL-DESIGN.org Patreon page can be found here:
LEVEL-DESIGN.org already has 4 patrons (woohoo, thank you!) and it’s getting close to get funds for the servers and domain! There are no rewards yet but I’ll figure something out soon. Currently, your donation is a reward for me. Feel free to ask me about anything design-related. I hope I can help you. I owe you that and I appreciate that you found my “work” on this website useful. Thank you very much! For me, this is a different kind of motivation, it’s way stronger because I don’t want to let you down and waste your hard earned money.
Mateusz PiaskiewiczComments Off on Level Design Analysis Videos – LEVEL-DESIGN.org YouTube Channel
The idea of introducing video content to LEVEL-DESIGN.org was bugging me for a long time. I wanted to share my industry experience, thoughts and design knowledge with a bigger audience but my biggest concern was my English. My native language is Polish but to get a bigger audience, I cannot go with Polish voice plus English subtitles. I decided to try speaking in English, we’ll see how it goes. It won’t be aired live so I’ll be able to prepare the talk before recording, record again etc. When first videos will be aired, let me know what do you think. Also, sorry in advance for butchering this cool language.
During November I’ll begin with publishing first Level Design Analysis Videos in which I’ll be breaking down levels’ core structure and principles that were driving the design process. I’d really like to have Half-Life 2 to be the first analysed title. I’ll focus on believability, world design, telling story only through gameplay, subtle teaching of the core mechanics introductions, a bit of Source Engine history and many more. Here’s a link:
Alien: Isolation is quite scary but the album will be updated with more screenshots very soon. Borderlands 2 got more screenshots and it’s done for now. Firewatch album is completed with full walkthrough. I’ll definitely get more screenshots from Prey too!