LEVEL-DESIGN.org
17Jan/120

Storytelling Level Design Challenge Part 2

New Level Design/Game Environment challenge comming up from World of Level Design. This time it's Storytelling Level Design Challenge Part 2. More details posted on WOLD website.

16Jan/120

Level Design Analysis: Factory by Daz

Darren "Daz" Weekes shares his thoughts and design choices in a video presenting his "Factory" level for Half-Life 2: Episode 2. Video can be found here, more comments on Interlopers forums thread.

15Jan/120

Batman: Arkham City Art Dump – Environments

André Wahlgren's Batman: Arkham City Art Dump on Polycount, right here. Make sure to check André's portfolio site.

11Jan/120

How to Have the Best Level Design and Game Environment Year

Find out what can you do to make this year into the best year for level design with How to Have the Best Level Design and Game Environment Year, article by Alex Galuzin posted on World of Level Design. Read it here.

2Jan/120

Meet The Team: Mohammad Alavi

Another interview at Respawn Entertainment website. Check out an interview with Level Designer, Mohammad Alavi.

1Jan/120

Functional Lighting by Magnar Jenssen

Magnar Jenssen prepared a tutorial Functional Lighting covering lighting usage methods. Check it here.

16Dec/110

Killzone 3 Art Dump – Environments

Killzone 3 Art Dump - Environments. Check out Polycount forums thread for more screenshots.

7Dec/110

NGHS Modular Future Contest Results!

Check out winning entries from Modular Future Contest on Next-Gen Hard Surface. The winner is Rillke with his futuristic hangar.

More info and screenshots can be found here.

7Dec/110

Skyrim Creation Kit

Bethesda is working on Skyrim Creation Kit and it will be released for PC users in January 2012. Here's official info from Bethesda:

Creation Kit  — Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…

More info on Bethesda Blog.

29Nov/111

Why I Failed For Years At Level Design and Game Environments

Why I Failed For Years At Level Design and Game Environments is a first part of Alex Galuzin's articles about learning process in Level Design and Level Art. All the articles will be published on World of Level Design website. First part covering planning of the enironment can be found  here.