LEVEL-DESIGN.org
23Sep/14Off

LEVEL-DESIGN.org News Roundup – Volume 27

LEVEL-DESIGN.org News Roundup – Volume 27

Art Dumps:

Articles:

Interviews:

Videos:

Tools:

LEVEL-DESIGN.org Reference Database Updates:

3Sep/14Off

LEVEL-DESIGN.org Portfolios on Spot Vol. 2

Lately I've been visiting a few websites where super talented artists and designers use to hang out. Here's what I found - a big pack of an inspiration! If you're on the list then it means you're doing a great job as an environment artist or level designer! Have fun watching!

  • Louie Turner - Level Designer - "Yunshu", "Ferrous" and "Stallone" levels for Team Fortress 2 [Luie's Portfolio]

 

 

3Sep/14Off

LEVEL-DESIGN.org News Roundup – Volume 26

Hello! Sorry for the lack of updates on my website. I'm preparing a few big things, some updates in the Knowledge Base and some small projects I'm crafting at night. Anyway, here's a list of the  latest news from the level art and design part of the games industry.

By the way, we have a great occasion to celebrate! The Reference Database hit more than 41 000 pictures in all the galleries! Thanks to all contributors!

If I've missed an interesting article or a video about the level design, feel free to let me know and I'll post it right here!

LEVEL-DESIGN.org News Roundup – Volume 26:

Articles:

Contests and Challenges:

Interviews:

Videos:

Tools:

LEVEL-DESIGN.org Reference Database Updates:

17Aug/14Off

Composition in Level Design – New article on LEVEL-DESIGN.org Knowledge Base!

LEVEL-DESIGN.org Knowledge Base has been updated with a new article on Composition in Level Design.

When designing a level you're able to freely compose your virtual environment with any objects you want. This distinguishes level designers from the landscape photographers. You don't have to adopt to existing elements of nature or architecture. You can affect the scene dramatically. A level designers' work can be compared to that of a painter. Now let's see the level as the art gallery and the level vistas as paintings. It means that a player can traverse from one composition to another.

You can read the article here. Have a good reading!

Update:
You can also read the article on Gamasutra Blogs - link.

16Aug/14Off

LEVEL-DESIGN.org News Roundup – Volume 25

Hello fellow designers and artists! I've been quiet for a long time. I was a bit busy with the Knowledge Base but it's all fine now! Here's a pack of level design news from few last weeks:

LEVEL-DESIGN.org News Roundup – Volume 25

Articles:

Tools:

Videos:

LEVEL-DESIGN.org Reference Database Updates:

  • Sanctum 2 [Gallery]
  • SpecOps: The Line - Complete SP Campaign [Gallery]
  • Battlefield 3 - Multiplayer Levels [Gallery]
  • Doom 3 BFG Edition: Resurrection of Evil - Complete SP Campaign [Gallery]
10Aug/14Off

First Page From The LEVEL-DESIGN.org Knowledge Base Is Now Available!

 

logo_wiki

I'm happy to announce that my own Wiki-based knowledge base is now available - LEVEL-DESIGN.org Knowledge Base! First page that is ready to publish is about Dominants. I hope you'll find it useful. Please, feel free to contact me with any hints, requests or comments!

Here's a quick note about the new website:

Most of the books and articles I've read were very game- or engine-specific. I was looking for a very universal knowledge that shows very detailed level production phases from video game development. I couldn't find any so I've decided to pick MediaWiki engine and write down everything I know about making levels. The results are what you're reading right now, LEVEL-DESIGN.org Knowledge Base. This website gathers information about all the aspects of the level creation process and is prepared for both aspiring and experienced Level Artists & Designers. In my series of articles I'll try to explain principles of Level Art & Design on neutral ground, without technical requirements and capabilities.

All the content is written from my own experience, observation and analysis with as much development tidbits as I could put in. Comments, thoughts, requests and bug reports are welcome!

I don't know how often the website will be updated, please follow LEVEL-DESIGN.org Blog or my Twitter feed to know about the updates. I can assure you that the next update will be about Composition and it will be available in the beginning of the next week.

Quick links: