Fredrik Henriksson’s Level Design Workflow
When you don't know how to start your next level here's a short article that will give you idea about the usual Level Design workflow writen by Fredrik Henriksson.
Inspiration: Awesome Location Ideas
If you're out of ideas there's a guy called Kai that collects awesome pictures from around the world that will definitely inspire you. Go to his Facebook page called "Awesome Location Ideas" and click "Like" button to subscribe!
“Groping The Map” by Justin Keverne
Justin Keverne wrote a series of in-depth analysis of well designed and implemented single player levels. The series are called "Groping The Map". All articles are available on Justin's blog - Groping The Elephant.
Some rumors say that Justin is preparing a book containing tons of analysis like these. Good luck!
Being a Level Designer – Amir Rao
Amir Rao talks about his profession on Critical Path website. Watch it here.
A bit more “love” – Paintovers
From Jonathan Jacques-Belletête's Blog (Link):
"Here’s another forgotten rough comp from the Deus Ex: Human Revolution production days I just found lying around. I would paint dozens of these a week. I’d sit down at night and play the most recent build of the game, walk around the levels and take screenshots of locations I thought needed more “love”. I would then paint over the screenshot in photoshop adding what I think is needed, before sending it back to the production artists."
That's how it should be done.
REDkit Beta – Real Release
It's not a leak now, REDkit - Witcher 2 Modding Tools are real and in Open Beta stage. Give it a try!
Links:
My Favorite Environment Submissions From “The Escape” Polycount Challenge
My favorite submissions from Polycount's "The Escape" contest that ends today at 23:59 EST. Good luck guys!
Jody Sargent - The Fallen Museum
Team Penyx (Chris Bliss - 3D Artist, Robert Hodri - Environment Artist, Ron Froelich - 3D Artist) - Public Enemies
Burgerstorm Team - On The Edge
Martin Teichmann (Artist), Joe Cavers (Music and Sound) - One Way
Rest of the submissions can be found here.
REDkit Beta Released! (Updated)
It was quite silent about the REDkit lately but finally Witcher 2 Modding Tools are released! You need to have your Witcher 2 installed with latest 3.3 Patch and SQLite to work with the editor. More information and download can be found in Official Witcher 2 Board.
Update:
The release of REDkit was actually a leak that shouldn't happen. Modding tools will be released on Monday, May 13th 2013.
Skyrim’s Modular Level Design – GDC 2013 Transcript
Joel Burgess shared a transcript of his GDC 2013 "Skyrim's Modular Level Design" presentation. Must read!
DE_GWALIOR by Kikette and FMPONE
DW_GWALIOR is a Counter-Strike: Global Offensive map made by FMPONE and Kikette. Just look:
You can download the map from Steam Workshop.




















