Storytelling Level Design Challenge Part 2
New Level Design/Game Environment challenge comming up from World of Level Design. This time it's Storytelling Level Design Challenge Part 2. More details posted on WOLD website.
Level Design Analysis: Factory by Daz
Darren "Daz" Weekes shares his thoughts and design choices in a video presenting his "Factory" level for Half-Life 2: Episode 2. Video can be found here, more comments on Interlopers forums thread.
Batman: Arkham City Art Dump – Environments
André Wahlgren's Batman: Arkham City Art Dump on Polycount, right here. Make sure to check André's portfolio site.
How to Have the Best Level Design and Game Environment Year
Find out what can you do to make this year into the best year for level design with How to Have the Best Level Design and Game Environment Year, article by Alex Galuzin posted on World of Level Design. Read it here.
Meet The Team: Mohammad Alavi
Another interview at Respawn Entertainment website. Check out an interview with Level Designer, Mohammad Alavi.
Functional Lighting by Magnar Jenssen
Magnar Jenssen prepared a tutorial Functional Lighting covering lighting usage methods. Check it here.
Killzone 3 Art Dump – Environments
Killzone 3 Art Dump - Environments. Check out Polycount forums thread for more screenshots.
NGHS Modular Future Contest Results!
Check out winning entries from Modular Future Contest on Next-Gen Hard Surface. The winner is Rillke with his futuristic hangar.
More info and screenshots can be found here.
Skyrim Creation Kit
Bethesda is working on Skyrim Creation Kit and it will be released for PC users in January 2012. Here's official info from Bethesda:
Creation Kit — Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…
More info on Bethesda Blog.
Why I Failed For Years At Level Design and Game Environments
Why I Failed For Years At Level Design and Game Environments is a first part of Alex Galuzin's articles about learning process in Level Design and Level Art. All the articles will be published on World of Level Design website. First part covering planning of the enironment can be found here.










