LEVEL-DESIGN.org Your source of level design and environment art news

20Jul/100

World of Level Design Survey: Challenges

Find few minutes to fill up little survey for World of Level Design. Survey can be found here.

18Jul/100

Art Pass Contest at TF2Maps.net

Get your hands on already prepared raw Team Fortress 2 level and show your skills by creating the environment! More information about contest can be found here. Good luck!

2Jul/100

Art Dump from Singularity at Polycout

A lot of concept art from Singularity by Raven Software. All stuff can be found here.

Filed under: Publications No Comments
2Jul/100

How to Create a Playable Level in 11 Days

Check latest UDK Tutorials - How to Create a Playable Level in 11 Days posted on World of Level Design. You can read it here.

Filed under: Publications No Comments
1Jul/101

Dear Esther – Screenshots and video released

Robert Briscoe released few screens of his level remake called Dear Esther. More info and a video can be found here.

Filed under: Featured, Levels, Scenes 1 Comment
1Jul/100

Creating Multiplayer Levels for Singularity

Creating Multiplayer Levels for Singularity - article written by Justin Dinges, Senior Artist from Raven Software. Read it here.

Full list from of articles from Singularity Developer's Diary can be found here.

Filed under: Publications No Comments
21Jun/100

Natural Selection 2 – Level creation process

Short piece of information about creation process on level Tram from Natural Selection 2. Check it here.

Filed under: Publications No Comments
20Jun/101

Tristram Tunnels UDK Scene

Tristram Tunnels is an UDK scene made by Polycount member Darkrusader. Scene is based on original Diablo III concept art. More information can be found here.

Filed under: Scenes 1 Comment
1Jun/100

Modular Environment Assets – Bioshock 2

Bioshock 2 Modular Environment Assets - link.

Filed under: Level Design No Comments
27May/100

Gameplay and Flow Challenge Results!

Results of Gameplay and Flow Challenge, contest from World of Level Design can be found here.