Hello fellow Designers and Artists! Sorry for the long delay with news. I’m quite busy lately but I haven’t forget about the website. Yep, same excuse as always but it’s true! Here’s what cool Level Art & Design stuff I found in past weeks:
Articles:
- MapCore: Exploring Unreal Engine 4 Scripting – Part One
- Level Design: Building a Scenario
- Designing Great 1vs1 FPS Maps – Part 1: Introduction, Part 2: Examples, Part 3: Conclusions
- How To Design Levels For a Platformer
- Lighting Design Theory For 3D Games – Part 1: Light Sources and Fixtures, Part 2: A Formal Approach Light Design, Light and Depth
- Gamasutra: Balancing Multiplayer Games: Opportunity, Power, Relativity
- Gamasutra: Designing For Exploration and Choice in Firewatch
- Gamasutra: Deathmatch Map Design: Architecture And Flow
- Gamasutra: How To Make a Rapture
- 80.lv: Building Temple of Utu: Blizzard Devs on Great Environment Design
- 80.lv: Everett Gunther: Secrets of Environmental Design in UE4
- 80.lv: Sunday Environmental Design Showcase: Nature in Unity 5 and UE4
- The Making of Outpost 23
Art Dumps:
Tools & Technology:
- Dying Light Developer Tools Released on Steam Workshop – Video Tutorials
- Crytek’s Back To Dinosaur Island VR Demo
- 80.lv: Epic’s Open World is Free To Download
Videos:
- Game Maker’s Toolkit – Super Mario 3D World’s 4-Step Level Design
- Good Game Design – Donkey Kong Country: The “Hidden” Reward Principle
- Custom Gamer: The Hell That’s Coming by Warren Marshal – Quake 1 Single Player Level Commentary By Daz
- Great Levels in Gaming: Destiny’s Vault of Glass
- Medieval Inn – Speed Level Design In Unity
- PolygonFragments: Grand Theft Auto V – Los Santos Beach
LEVEL-DESIGN.org Reference Database:
The good news is that we have more that 100 games in the database. The bad news is that I have to put LD.org RDB on hold until I’ll find a person to help me with publishing the screenshots. The last update I was able to upload contains: