I’ll start with a little announcement related to LD.org Reference Database. The website is no longer on hold, I’m able to continue with maintaining it but make sure to check out new Description and Participation Rules. I’ve also updated the About LD.org page with more details.
Articles:
- Borderlands and Gears of War Artist Explains Quick Landscapes in UE4
- 8 Secrets of Great Multiplayer Maps From Ben Burkart
- 10 Rules of Building Great Games & Levels Hourences
- Battlefield Environment Artist on Creating Nature in UE4
- Optimizing The Scene and Working With Lighting in Unity 5
- Philosophy of Environmental Design: Crafting a Story in 3D
- Exploring Unreal Engine 4 Scripting: Part Two
- Framing and Centering in Game Design
- Series of Unreal Engine 4 Tutorials on World of Level Design
- How (and Why) CS:GO Works
- Opinion: Breaking Down The Success of Witcher 3’s Open World
- Miss-able Collectibles: I Want It But Not So Bad I’ll Start The Game Over Again
- Making Agency, The Popular CS:GO Map
- Local Level Design and History/Future of Level Design
Contests and Challenges:
Videos:
- “Fallen From Grance” by Simon “Sock” O’Callaghan – Q1SP Level Commentary by Custom Gamer
- GDC’15 – Making Linear Level Design Feel Non-Linear in Gone Home
- Other Places: Metro 2033 Redux
LEVEL-DESIGN.org Reference Database Updates:
