LEVEL-DESIGN.org News Roundup – Volume 23

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LEVEL-DESIGN.org News Roundup – Volume 23:

Articles:

Contests:

Tools:

Videos:

  • League of Legends: Summoner’s Rift – Level Design Analysis [Design Club]
  • Super Mario Bros Level 1-1 Analysis [Design Club]
  • Rage Subway Town – Environment Presentation [Polygon Fragments]
  • Citizen Returns Part 1 – HL2 SP Level Design Commentary [Custom Gamer]
  • Crow Avenue – HL2 SP Level Design Commentary [Custom Gamer]
  • Level Design – Early Video Games [YouTube]

LEVEL-DESIGN.org Reference Database Updates:

  • Call of Duty: Modern Warfare 2 – Complete SP Campaign [Gallery]
  • Call of Duty: Modern Warfare 2 (MP) – Complete MP Campaign [Gallery]
  • Call of Duty: World at War – Complete SP Campaign [Gallery]
  • Call of Duty: World at War (MP) – Few first Multiplayer levels [Gallery]
  • Dead Island: Riptide – Two first locations [Gallery]
  • Wolfenstein: New Order – First few levels [Gallery]

LEVEL-DESIGN.org News Roundup – Volume 22

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LEVEL-DESIGN.org News Roundup – Volume 22:

Articles:

  • How Mega Textures are working in Rage – Very technical and not related directly to Level Art & Design but it’s good to know how it works [Article & Movies]
  • Raven Software Design Test 2014 – How to get a job in Raven Software [Design Test @ Raven]

Art Dumps:

Competitions:

  • DiamondDogsVille Competition – Half-Life 2 Mapping Contest [PlanetPhillip]

Scenes & Portfolios:

Interviews:

  • Francois “Furyo” Roughol – Senior Level Designer (BioShock: Infinite, Crysis 2, Assassin’s Creed) [MapCore]

Tools:

  • CryENGINE is now available on Steam! [Steam Blog]

Videos:

Websites:

LEVEL-DESIGN.org Reference Database Updates:

  • Call of Juarez: Bound in Blood – Complete SP Campaign [Gallery]

LEVEL-DESIGN.org News Roundup – Volume 21

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LEVEL-DESIGN.org News Roundup – Volume 21:

Articles:

Scenes & Portfolios:

Videos:

Other:

LEVEL-DESIGN.org Reference Database Updates:

LEVEL-DESIGN.org News Roundup – Volume 20

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LEVEL-DESIGN.org News Roundup – Volume 20:

Please follow LEVEL-DESIGN.org on Facebook and Twitter!

Articles:

Scenes & Portfolios:

Competitions:

Videos:

LEVEL-DESIGN.org Reference Database Updates:

  • Thief – Complete SP Campaign [Album Page]
  • Call of Duty: Black Ops II – Complete MP Campaign [Album Page]
  • Fallout: New Vegas – DLC Pictures [Album Page]
  • Castlevania: Lord of Shadows (XBox 360) – Big thanks for Scott C. for sharing! [Album Page]

LEVEL-DESIGN.org News Roundup – Volume 19

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LEVEL-DESIGN.org News Roundup – Volume 19

Articles and Galleries:

  • Overpas, Evolved – An article about recent changes on CS:GO’s map “Overpass” [CS:GO Blog]
  • Maps of the Month – Suggestions of best recently released CS:GO maps, designers’ thoughts and insights included! [VaKarM.net]
  • Building Crown, Part 3 – Collaborating with the Counter-Strike community [PC Gamer Article]
  • Unreal Engine 4 Effects Showcase [Polycount Thread]
  • Two Types of Level Design in the Funpocalpyse by Josh Hufton [Proletariat Blog]
  • Level Design Concepts [HobbyGameDev Blog]
  • Modded “Skyrim Landscapes IV” Gallery [Imgur Gallery]

Portfolios On Spot:

Videos:

Interviews:

  • Interview with Kacper “KNJ” Niepokólczycki – Author of Deus Ex: Human Revolution scene [MapCore Articles]

LEVEL-DESIGN.org Reference Database:

  • Thief (2014) – Half of the campaign [Gallery]
  • Dark Souls – First few minutes [Gallery]

LEVEL-DESIGN.org News Roundup – Volume 18

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LEVEL-DESIGN.org News Roundup – Volume 18

GDC 2014 “Level Design in a Day” Presentations:

Articles:

LEVEL-DESIGN.org Reference Database Updates:

  • Alan Wake – More screenshots but still it’s not yet complete [Gallery Page]
  • Payday 2 – Screenshots from two levels [Gallery Page]

Unreal Engine 4 Now Available!

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Unreal_Engine_3_logo_and_wordmark

Epic Games has released Unreal Engine 4, fully featured toolset with full C++ source code. You can licence the engine for only $19 per month! More information can be found on official Unreal Engine’s website.

This video shows engine’s new features including: Full Scene HDR Reflections, Post-Process Effects, Temporal Anti-Aliasing, Physically-Based Shading, GPU Particle Simulation and Collision, Thousands of Dynamic Lights Per Scene, Redesigned Level Editor, Mac OS X, iOS and Android Support, Oculus Rift Support and many more!

Get started with new tutorials, create your own level in UE4.

LEVEL-DESIGN.org News Roundup – Volume 17

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LEVEL-DESIGN.org News Roundup – Volume 17

GDC’s “Level Design in a Day” is up right now! Hope to see some notes and articles soon!

Articles:

Videos:

  • The Masque of Red Death by Tronyn – Q1SP Video Commentary [CustomGamer]

LEVEL-DESIGN.org Reference Database Updates:

  • Kane & Lynch 2 – Complete SP Campaign. Thanks to jpintor! [Gallery Page]
  • Sniper Ghost Warrior 2 – First level [Gallery Page]
  • Titanfall – First few levels from Campaign [Gallery Page]

Crown is Released!

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A Counter-Strike: Global Offensive level “DE_Crown” by Vulcano and FMPONE has been released! More information from the authors and download link can be found here.

Additional stuff:

LEVEL-DESIGN.org News Roundup – Volume 16

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LEVEL-DESIGN.org News Roundup – Volume 16

Sorry it took me so long to create this news roundup. I’m quite busy right now. Anyway, here’s what I found:

Articles & Interviews:

Videos:

Tools:

LEVEL-DESIGN.org Reference Database:

I did some changes in the database. Each album from MultiPlayer game is described with “(MP)” text at the end of album’s name so SP and MP modes are now in separate albums.