Articles & Tutorials:
- MapCore – Source Lighting Technical Analysis: Part One
- MapCore – Source Lighting Technical Analysis: Part Two
- Gamasutra – Incorporating Level Design in Melee Combat Systems by Bart Vossen
- Gamasutra – Level Design For Melee Combat Systems by Bart Vossen
- Gamasutra – Procedural Level Design in Dungeoning
- RPS – How Do You Make a Professional CS:GO Map?
- Open World in Witcher 3: Wild Hunt
- The Way Nintendo Used To Do Mario Levels
- InnerSpace: The Challenges of Open World Design & Player’s Choice
- Instructive Level Design
- Stefan Doestschel: The Principles of Level Design
Galleries & Art Dumps:
Tools:
- Jackhammer 1.1.700 Released – Changelog
- Unity 5.1
- Unreal Engine 4.8 Released – Unreal Engine 4.9 Preview
- Trenchbroom 1.1.6
- Doom SnapMap
Videos:
- Great Levels In Gaming #15 – Dark Souls (Part 1)
- Wall Worm Level Design Episode 1
- Wall Worm Level Design Episode 2
- Why de_dust2 Is So Good?
LEVEL-DESIGN.org Reference Database Updates:
- Call of Duty: Advanced Warfare – Complete SP Campaign
- Call of Juarez: The Cartel – Complete SP Campaign
- Dying Light
- Max Payne 2: The Fall of Max Payne
- Quake 4 – Complete SP Campaign
- Shadow Warrior
- Witcher 2: Enchanced Edition