LEVEL-DESIGN.org News Roundup – Volume 31:
Artices:
- Visual Development by Epic Games in UE4 by Mortiz Weller
- Gamasutra – Level Design In a Day: An Expert Roundtable Q&A
- Gamasutra -How To Reduce Visual Confusion In Your Game
- Gamasutra -Making Gameplay More Engaging by Using Animated Cover
- Gamasutra – 2D Art Team – How To Manage Level Background Assets
- Building Levels In Unity – A Three-Part Tutorial by Matthias Zarzecki
- Level Design: Doom’s “Horseshoe”
- Creating a More Dynamic Battlefield
- Familiar and Unfamiliar Space
Art Dumps:
Videos:
- Speed Level Design in Unity – Winter Road
- How Rayman: Legends is made
- Hellblade Development Diary 4: Creating The World
- Dragon Age: Inquisition – Creating Game World
- Spelunky – Custom Level Editor
- Unreal Engine 4 Speed Tree Environments
- Unreal Engine 4 – Intro to Level Design
- Why Is Dust2 So Popular? Veteran CS:GO Map Makers Answer
Tools:
LEVEL-DESIGN.org Reference Database Updates:
- Return To Castle Wolfenstein – Complete SP Campaign
- Vanishing of Ethan Carter
- Transistor