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LEVEL-DESIGN.org News Roundup – Volume 31

Mateusz Piaskiewicz    March 17, 2015 March 17, 2015    Comments Off on LEVEL-DESIGN.org News Roundup – Volume 31

LEVEL-DESIGN.org News Roundup – Volume 31:

Artices:

  • Visual Development by Epic Games in UE4 by Mortiz Weller
  • Gamasutra – Level Design In a Day: An Expert Roundtable Q&A
  • Gamasutra -How To Reduce Visual Confusion In Your Game
  • Gamasutra -Making Gameplay More Engaging by Using Animated Cover
  • Gamasutra – 2D Art Team – How To Manage Level Background Assets
  • Building Levels In Unity – A Three-Part Tutorial by Matthias Zarzecki
  • Level Design: Doom’s “Horseshoe”
  • Creating a More Dynamic Battlefield
  • Familiar and Unfamiliar Space

Art Dumps:

  • Evolve Environment Art Dump at Polycount

Videos:

  • Speed Level Design in Unity – Winter Road
  • How Rayman: Legends is made
  • Hellblade Development Diary 4: Creating The World
  • Dragon Age: Inquisition – Creating Game World
  • Spelunky – Custom Level Editor
  • Unreal Engine 4 Speed Tree Environments
  • Unreal Engine 4 – Intro to Level Design
  • Why Is Dust2 So Popular? Veteran CS:GO Map Makers Answer

Tools:

  • Unreal Engine 4.7 Release Notes

LEVEL-DESIGN.org Reference Database Updates:

  • Return To Castle Wolfenstein – Complete SP Campaign
  • Vanishing of Ethan Carter
  • Transistor
LD.org News Roundups   

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