In next few days I’ll be updating the Videos album with game titles that are already in Screenshots album. The list starts with Call of Duty: Black Ops 2 (more than 100 videos!) and Battlefield: Bad Company 2. I also added few screenshots from Left 4 Dead 2, Syndicate and Battlefield 3.
LEVEL-DESIGN.org News Roundup – Volume 4
LEVEL-DESIGN.org News Roundup – Volume 4:
- Lessons in Architecture – Shape of Play Blog – Hints from architects for Level Designers [Blog article]
- GTA4 Hove Beach – Polygon Fragments [YouTube video]
- Ivory Tower by Sock – Quake 1 Custom Map and Video Commentary by Daz [Download Link and Discussion plus Commentary Video]
- Level With Me, Steve Gaynor [Rock Paper Shotgun Article]
- Level Reviews – Four New Quake 3 Custom Level Reviews on LvL World [Website]
- Interview with Pier-Luc Papineau – Level Design Director [Child of Light Blog]
- Dan Taylor’s Ten Principles of Good Level Design – Part 2 [Gamasutra Article]
LEVEL-DESIGN.org Reference Database Updated!
LEVEL-DESIGN.org Reference Database has been updated with:
- Batman: Arkham City (Screenshots)
- Battlefield 3 (Screenshots)
- Syndicate (Screenshots)
- Wolfenstein (Videos)
Each album is incomplete, I’m on it!
CryEngine Documentation Updated

CryEngine Documentation got a serious update. It’s nice and clean now, have a look.
Movies Are Now Available on Reference Database!
No more still shots! Tagged movies are now available on LEVEL-DESIGN.org Reference Database. Right now I’m testing the platform only with Dear Esther – Videos album but soon you’ll get more. Here’s what you’ll see on the videos:
- Logo Screens
- Main Menu Options
- Credits (short part of it just to get the idea)
- Loading Screens
- In-Game Menus
- HUD Elements in Action
- Different Gameplay Typces (platform, puzzle, fighting etc.)
- Environment Previews
Go check it here. Also you can now use a new short site address: refdb.level-design.org.
I hope you’ll like it! Don’t mention the funky colors on previews. YouTube did that. Any ideas? Send me a mail with feedback, thanks!
The Art of Level Design Analysis
Here’s a list of articles about analysis in Level Design. Notes included. All that is posted on Critical Distance blog and that’s a must-read!
Thanks Sylvain for the tweet!
Environment Modeling For Games Course at CGWorkshops
I’ve just got mailed about the Environment Modeling For Games course on CGWorkshops. Here’s what the website says:
David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.
He joins us now to share his design and development process – starting in Maya and taking you all the through to a playable outcome in UDK. Along the way he’ll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. You’ll be set weekly assignments and Dave will give personal feedback to you and your classmates.
A wonderful insight into how the lush, complex environments prevalent in today’s games are created.
Description sounds nice. It’s a 8 week long course and costs $649. Tell me how it was. Details here.
New 3×10 Mapping Competitions on PlanetPhillip.com
New Mapping Competition Series: The 3×10 on PlanetPhillip.com.
Level Art and Design Resources in One Place
Looking for a good reference pictures can waste a lot of time. It’s good to have the reference sources in one place so I’ve put all my reference and inspiration links into one article. I hope this will be useful and help someone. View the article here (Articles section).
If you know any other websites with cool pictures that could be used in Level Art and Design as an inspiration or reference, submit! Note that there’s no direct links to articles or presentations but to the websites containing the resources.
LEVEL-DESIGN.org News Roundup – Volume 3
LEVEL-DESIGN.org News Roundup – Volume 3:
- New Quake Single Player map: The Ivory Tower by Simon “sock” OCallaghan [Func_msgboard Discussion]
- Abandoned Train Station – Nice environment in progress [Polycount Thread]
- Splinter Cell: Blacklist Art Dump – More environments from Blacklist [Polcyount Thread]
- Procedural Dungeon Generator [Link to Webiste]
- Why Do Color Coded Clues In Level Design Work [The Psychology of Video Games Website]
- Recursive Unlocking: Analyzing Resident Evil’s Map Design with Data Visualization [Website]
- Lessons From Doom [Vector Poem Website]
- Halfway Editor Timelapse – Making of 2D dungeon [YouTube Video]
- Operation: Bravo – Eight new levels for Counter-Strike: Global Offensive [Webiste]
- ARMA 3 Altis Island – Environment presented by Polygon Fragments [YouTube Video]
