Interview with Level Designer: Mateusz “Seir” Piaskiewicz
You can reed the interview with one of the Techland’s Call of Juarez: Bound in Blood Level Designers, Mateusz “Seir” Piaskiewicz at World of Level Design portal. Link to interview.
You can reed the interview with one of the Techland’s Call of Juarez: Bound in Blood Level Designers, Mateusz “Seir” Piaskiewicz at World of Level Design portal. Link to interview.
On Bringing Modern Warfare 2 To Life by Chris Remo – interview with Joel Emslie, artist at Infinity Ward. Link to article.
Free version of Epic’s Unreal Development Kit is now available from nVidia Developer Zone. The UDK pack contains all the tools that you’ll need to create own product. More information… Read more »
If you know GTKRadiant and Quake III Arena well, you can participate to NoGhost.net Mapping Competition. You can win interesting prizes from contest sponsors: AMD, ATI and Sapphire. Visit official… Read more »
Tom Parker presented his latest Unreal Engine 3 scene called Darkwatch Church. Watch full gallery here and comment his scene on Game-Artist.net Forums.
In next few days World of Level Design YouTube Channel will be updated with another parts of Call of Juarez: Bound in Blood Mapping Tutorials. Todays episode topic is: Mapping… Read more »
Alex G. from World of Level Design has pubished first part of his Call of Juarez: Bound in Blood Single Player Mapping Tutorials series. First tutorial will show you how… Read more »
More features from upcoming Dragon Age: Origins Toolset: The Dragon Age™ Toolset puts the power of the game developer in the palm of your hands. The Dragon Age Toolset will… Read more »
Portfolios is the latest episode of Game Industry Mentor series. You’ll get a lot of good advices from Isaac Oster, Environment Artist at BioWare and Riki Babington, President of Eat… Read more »
Industrial Scene by Richard Gardner rendered in CryEngine 2. More info and screenshots at Richard’s portfolio site.