How to Create a Playable Level in 11 Days
Check latest UDK Tutorials – How to Create a Playable Level in 11 Days posted on World of Level Design. You can read it here.
Check latest UDK Tutorials – How to Create a Playable Level in 11 Days posted on World of Level Design. You can read it here.
Robert Briscoe released few screens of his level remake called Dear Esther. More info and a video can be found here.
Creating Multiplayer Levels for Singularity – article written by Justin Dinges, Senior Artist from Raven Software. Read it here. Full list from of articles from Singularity Developer’s Diary can be… Read more »
Short piece of information about creation process on level Tram from Natural Selection 2. Check it here.
Tristram Tunnels is an UDK scene made by Polycount member Darkrusader. Scene is based on original Diablo III concept art. More information can be found here.
Bioshock 2 Modular Environment Assets – link.
Results of Gameplay and Flow Challenge, contest from World of Level Design can be found here.
Short text about creation process of Battlefield: Bad Company 2 is available on CGSociety. Article can be found here.
Level Design Bookmark Page is a nice source of links to tutorials, articles and presentations about design and environmental art. If you know other sites in that categories, send the… Read more »
New Quake 3 Arena mapping contest from Maverick Servers and NoGhost is comming! Last time we had a great time looking on the winners’ maps. Rewards will be great so… Read more »