The idea is to store all Level Design and Environment art portfolios in one place. Check out the Links section. If there’s no link to your portfolio, send me the link and I’ll include it to the list. Soon the “Links” page will be extended to store any other links related to Level Design and Environment Art.
First ever Quake III Arena Single Player map making contest at LvL World! Visit LvL website to see the details.
Forge Lessons are series of articles about Halo 3 Level Design writen by Raymond Benefield. You’ll find there a lot of advices and interesting notes about creating levels. It’s an interesting read for every Level Designer. Check out the artice list.
Thiago Klafke has shown his latest environment called Sci-Fi Apartment Complex. The scene is rendered in UDK with only few modular pieces. For more information visit Thiago’s portfolio site.
New “Side-Scroller Beat-em-up Game Environment” challenge has been started on Polycount. More info and contest rules can be found here.
Lighting in Level Design: Helping the Player to Navigate is an artice about basic methods on how to use light and shade to navigate player around the scene. You can find it at Take Interactive website.
Moated Grange is an UDK Environment made by Paul Svoboda.
Check out Paul’s portfolio site or visit Polycount thread for work updates!
Claes Engal is a texture artist at Starbreeze. In his past works you can find titles such as Decadence (Source Engine) and Warm Gun (Unreal Engine). Check out his award winning environments:
DEC-Deathrow (assets) – Source Engine

More screens can be found on his portfolio page.
Batman – Arkham Asylum gameplay broken to pieces and analyzed by Filip Coulianos. Check it here.
Alex Galuzin from World of Level Design posted 61 Ways To Better Design Campaigns in Left4Dead. There’s a lot of good points for any title you’re working on. Check it here.












