Nice article about making of Enslaved: Oddysey To The West by Ninja Theory. There’s a bit of text about environment planing:
“We set a challenge to the environment team early on to produce an in-game style test where they had to build a forest out of robot parts. Huge mechanical tree trunks covered in moss, with cables twisting into the ground that resembled the roots. The result was spectacular and it helped define how we can achieve an organic look of a forest without killing our frame rate from using too many alpha textures.”
Check out the CGSociety page to read more.


















