LEVEL-DESIGN.org News Roundup – Volume 49
Hello! I’m back with latest level art and design news for you! Thank you very much for visiting!
From The News:
- The best levels, maps, and locations 2018
- Metro Exodus’ Spider Bunker Shows the Importance of Level Design
- The Joy Of crap weather in Metro Exodus
- The Division 2’s Level Design Is Its Secret Weapon
- NoClip.Website
Articles:
- When level design goes awry
- FPS and TPS Multiplayer Basics
- What videogame maps can tell us about their worlds
- An Analysis of Call of Duty WW2: Operation Cobra
- An Analysis of Gears of War 4: Act II
- Savannah’s symbiosis: Sahrim and Kso
- New biome teaser: Jungle
- Level Design and Shaping a Cogmind Experience
- Roguelike Level Design Addendum: Procedural Layouts
- Incorporating level design in Melee combat systems
- Highlighting Chokepoints
- Original design doc for Halo 2’s Colossus multiplayer map
- Shape Theory in Level Design
- Breath of the Wild Open World Analysis: Gravity to go Forward
- Mapping out the subtle social cues throughout Hitman’s level design
- Designer’s guide to Unreal Engine keyboard shortcuts
Videos:
- DD2018: Piotr Mistygacz – Ten years, ten lessons learned
- 6 Instant Level Design Flow Tips as Seen in “Mirror’s Edge”
- 8 More Practical Level Design Ideas from “Mirror’s Edge”
- Level Design Saga: Creating Levels for Casual Games
- Level Design in Hitman: Guiding Players in a Non-Linear Sandbox
- The Making of Hitman 2’s Miami Level | Game Maker’s Toolkit
- Level With Me: level design in Fugue In Void
- Level With Me: level design in Paratopic
- Level With Me: level design in Underworld Ascendant, part 1 (tutorial)
- Assassin’s Creed: The Illusion of Scale | Farlands In Focus
- Cave Story – Retrospective & Level Design (No Spoilers)
- Creating a Sonic FanGame#2 Level Design And Putting Musics
- Photoshop Level Design in Unity using Houdini Engine | Luiz Kruel | GDC 2019
- How to Create a Dungeon in Unity – Level Design Tutorial with AwesomeTuts and HDRP