Art Dumps:
Articles:
- Level Design First Blocks: Part 2 – Level Design Theory
- Level Design First Blocks: Part 3 – Personal Skills
- Fantasy Worldbuilding Tips for Beginners
- Making PUBG’s Desert Map
- Frankenstein Level Design – Postmortem
- The Best Video Game Levels of 2017
- The Level Design of Hob
- Growing Believable Environments
- Creating The World of Assassin’s Creed Origins
- Creating Natural Landscapes for Games
- Working on Details for Game Environments
- Effect and Cause – Titanfall 2 Level Breakdown
- Level Design Deep Dive: Making an I Expect You To Die VR puzzle level on a budget
- The Brilliant Use Of Speed In Mega Man 2’s Quick Man Stage
- OUR PROCESS TO LEVEL DESIGN (PART 1)
- Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor
- Importance of Small Scale FPS Level Design
Podcasts:
- Mark Rosewater – Drive To Work EP 493 – Challenging Players
- Mark Rosewater – Drive To Work EP 487 – Pitching
- Mark Rosewater – Drive To Work EP 474 – Keeping Things Different
- Mark Rosewater – Drive To Work EP 472 – 20 Lessons: Design Components
- Level Design Lobby – Ep6: Hide the Details
- GameTek Classic 163 – Theme, Mechanics, Experience
- PODCAST: How Architecture And Level Design In Games Can Influence Each Other
Videos:
- What is Level Design? An Intro
- Open World Coop Level Design Guidelines – Bauer Design Solutions
- Common Stealth Level Design Mistakes – Teaser – Bauer Design Solutions
- Level Design Workshop: Architecture in Level Design
- Level Design Workshop: Solving Puzzle Design
- Level Design in a Day: Level Design Histories and Futures
- 5 Amazing Levels from 2017 | Game Maker’s Toolkit
- Map Design in Tribes: Ascend, CS: GO, and Overwatch – Breakdown
- DesignCraft Building Blocks of Level Design – BlizzCon 2017
LEVEL-DESIGN.org Reference Database Updates: