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Gamasutra: Anatomy of a Combat Zone

Mateusz Piaskiewicz    June 29, 2016 June 29, 2016    Comments Off on Gamasutra: Anatomy of a Combat Zone

Gamasutra: Anatomy of a Combat Zone

Articles, Choice, Combat, Conflict, Design Directions, Design Principles, Design Workflows & Techniques, Gamasutra, Gameplay, Layout Sketch Phase, Level Geometry, Navigation, Strategy    Knowledge Base

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