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How (and Why) Spelunky Makes its Own Levels | Game Maker’s Toolkit

Mateusz Piaskiewicz    June 26, 2016 June 26, 2016    Comments Off on How (and Why) Spelunky Makes its Own Levels | Game Maker’s Toolkit

How (and Why) Spelunky Makes its Own Levels | Game Maker’s Toolkit

Abstract Design, Analysis, Boundaries, Design Directions, Gameplay, Level Analysis Videos, Level Geometry, Procedural Geometry    Knowledge Base

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