Hello fellow designers and artists! I’ve been quiet for a long time. I was a bit busy with the Knowledge Base but it’s all fine now! Here’s a pack of level design news from few last weeks:
LEVEL-DESIGN.org News Roundup – Volume 25
Articles:
- Visual Guide For Multiplayer Level Design by Bobby Ross [Bobby’s Portfolio Website]
- Interview with Lens “penE” Monath, Environment and Lighting/VFX Artist by SpronyvanJohnson [MapCore Articles]
- 11 Things I’ve Learned From Dream Worlds [World of Level Design Article]
- The Skywriters of Destiny [Interview & Video]
- Level Generation [Monothetic Devblog]
- Telling a Story, Again and Again and Again [Monothetic Devblog]
- One Thousand Cuts – Q1SP Post Mortem Article by Sock [Sock’s Portfolio Website]
Tools:
- Unreal Engine 4.4 Released [UE4 Release Notes]
Videos:
- LevelCap Bashes Battlefield 4 Level Design [YouTube Video]
- Honey Theme of Digs – Quake Single Player – Custom Gamer Video Commentary [YouTube Video]
- Year Long Alarm by Chuck Wilson – Half-Life 2 Single Player – Custom Gamer Video Commentary [YouTube Video]
- Great Levels in Gaming – Episode 9 – Dishonored [YouTube Video] [The Rest of The Episodes]
LEVEL-DESIGN.org Reference Database Updates:
