LEVEL-DESIGN.org News Roundup – Volume 22:
Articles:
- How Mega Textures are working in Rage – Very technical and not related directly to Level Art & Design but it’s good to know how it works [Article & Movies]
- Raven Software Design Test 2014 – How to get a job in Raven Software [Design Test @ Raven]
Art Dumps:
- Watch_Dogs Art Dumps [Polycount Thread 1] [Polycount Thread 2]
Competitions:
- DiamondDogsVille Competition – Half-Life 2 Mapping Contest [PlanetPhillip]
Scenes & Portfolios:
- Ted McIlwain – Level Designer [Ted’s Portfolio]
- Metal Monstrosity – Quake 1 SP Level by Simon “Sock” O’Callaghan [Simon’s Website]
- System Shock 2 Homage – CryENGINE 3 Scene by Simon Pennington [Polycount Thread] [Simon’s Portfolio]
- Stylized Basement – UDK Scene by Michał Kubas [Polycount Thread] [Michał’s Portfolio]
Interviews:
- Francois “Furyo” Roughol – Senior Level Designer (BioShock: Infinite, Crysis 2, Assassin’s Creed) [MapCore]
Tools:
- CryENGINE is now available on Steam! [Steam Blog]
Videos:
- Call of Duty: Ghosts – Mutiny Map Preview [YouTube Video]
- Call of Duty: Ghosts – Pharaoh Map Preview [YouTube Video]
- Metal Monstrosity – Quake 1 SP Level by Simon “Sock” O’Callaghan [CustomGamer Video]
- Ceremonial Circles – Quake 1 SP Level by CZG [CustomGamer Video]
Websites:
- Art For Games [ArtForGames.com]
LEVEL-DESIGN.org Reference Database Updates:
- Call of Juarez: Bound in Blood – Complete SP Campaign [Gallery]