LEVEL-DESIGN.org News Roundup – Volume 56
LEVEL-DESIGN.org News Roundup – Volume 56 Articles: Dev Blog: The Carnival Level Design Level Design Process #01: Cube to Temple PAX East 2012 – An Uncharted 3 Story: The Chateau,… Read more »
LEVEL-DESIGN.org News Roundup – Volume 56 Articles: Dev Blog: The Carnival Level Design Level Design Process #01: Cube to Temple PAX East 2012 – An Uncharted 3 Story: The Chateau,… Read more »
LEVEL-DESIGN.org News Roundup – Volume 53 Websites: Level Design Library is a website that aggregates tons of level design related content. Give it a try – www.leveldesignlibrary.org Articles: Designing an… Read more »
In this introduction episode I’m sharing a general outline of the show and testing sound and video quality. Let me know what do you think, enjoy the show and stay… Read more »
Art Dumps: Tyranny/Torment: Tides of Numenera Mini-Dump Articles: Level Design First Blocks: Part 2 – Level Design Theory Level Design First Blocks: Part 3 – Personal Skills Fantasy Worldbuilding Tips… Read more »
Disobeying Orders In Games
GDC 14: How Board Games Matter
Game Maker’s Toolkit: The Legend of Zelda: Link’s Awakening’s Dungeon Design
Game Maker’s Toolkit: Super Mario 3D World’s 4 Step Level Design
Extra Credits: Fail Faster – A Mantra for Creative Thinkers
Extra Credits: How Games Keep Things Exciting