LEVEL-DESIGN.org News Roundup – Volume 56
LEVEL-DESIGN.org News Roundup – Volume 56 Articles: Dev Blog: The Carnival Level Design Level Design Process #01: Cube to Temple PAX East 2012 – An Uncharted 3 Story: The Chateau,… Read more »
LEVEL-DESIGN.org News Roundup – Volume 56 Articles: Dev Blog: The Carnival Level Design Level Design Process #01: Cube to Temple PAX East 2012 – An Uncharted 3 Story: The Chateau,… Read more »
LEVEL-DESIGN.org News Roundup – Volume 55 I’m back after a long break! I’ve found a lot of awesome level design resources that you cannot miss, take a look and enjoy!… Read more »
Hello fellow designers, welcome to latest update of the News Roundup. Volume 45 is a big one, there are around 50 links, mostly recent material. I’ll be recording Episode 1… Read more »
Art Dumps: Tyranny/Torment: Tides of Numenera Mini-Dump Articles: Level Design First Blocks: Part 2 – Level Design Theory Level Design First Blocks: Part 3 – Personal Skills Fantasy Worldbuilding Tips… Read more »
During recent months I managed to gather reference shots from 15 games. That’s quite a nice number but the last update was almost a year ago… Anyway, below you can… Read more »
Hello! It’s starting to be a tradition to post news every few months. I’d love to post more but I literally have no time, even for “patrolling” the websites where… Read more »
Articles: A Handcrafted Feel: ‘Unexplored’ Explores Cyclic Dungeon Generation Gamasutra – Don’t Fear The Hammer: The Importance of UX In Editors & Tools Gamasutra – The Disco Generator: Procedural Level Creation in… Read more »
Hello! Welcome to Volume 40 of the LEVEL-DESIGN.org News Roundup. Few posts ago I’ve announced a small change on the website. I’m still struggling with finding a proper website engine… Read more »
Hello and welcome to Volume 39 of the LEVEL-DESIGN.org News Roundup. This time there’s really a lot of Level Design & Art stuff, enjoy! I’ve also listed two podcasts in this update,… Read more »