LEVEL-DESIGN.org Portfolios on Spot Vol. 4
It’s been a long time without any Portfolios on Spot updates but I wasn’t bumming around! I was checking my favorite websites and adding amazing portfolios to my list and now… Read more »
It’s been a long time without any Portfolios on Spot updates but I wasn’t bumming around! I was checking my favorite websites and adding amazing portfolios to my list and now… Read more »
LEVEL-DESIGN.org News Roundup – Volume 35 Articles & Tutorials: Gamasutra – How To Make a Rapture Gamasutra – Odorless, Fragrant and Spicy – The Many Flavours of Foreign Culture In Gaming… Read more »
Articles & Tutorials: MapCore – Source Lighting Technical Analysis: Part One MapCore – Source Lighting Technical Analysis: Part Two Gamasutra – Incorporating Level Design in Melee Combat Systems by Bart… Read more »
If you’re looking for an opportunity to put your foot in a professional Game Development studios’ doors or you just want to try yourself in a challenging competition, then this will be… Read more »
I’ll start with a little announcement related to LD.org Reference Database. The website is no longer on hold, I’m able to continue with maintaining it but make sure to check… Read more »
Hello fellow Designers and Artists! Sorry for the long delay with news. I’m quite busy lately but I haven’t forget about the website. Yep, same excuse as always but it’s… Read more »
LEVEL-DESIGN.org News Roundup – Volume 31: Artices: Visual Development by Epic Games in UE4 by Mortiz Weller Gamasutra – Level Design In a Day: An Expert Roundtable Q&A Gamasutra -How To Reduce… Read more »
LEVEL-DESIGN.org News Roundup – Volume 30: Hello! Sorry for a long delay. I’m still busy and this won’t change soon. I’ve made one big change on the website. All the… Read more »
LEVEL-DESIGN.org News Roundup – Volume 29 Articles: Tobiah Marks Blog – Blast Monkey’s Design Philosophy DevMag – How to Design Levels for Platformers STRAFE Blog – How We Are Handling Level… Read more »
Hi fellow designers and artists! Look what awesome and yaw-dropping scenes and portfolios I found! Vincent Mayeur – Environment Artist – Showcase scene from “Detached” game prototype [Vincent’s Portfolio] Rex Mcnish – Environment… Read more »