New Mapping Competition Series: The 3×10 on PlanetPhillip.com.
Looking for a good reference pictures can waste a lot of time. It’s good to have the reference sources in one place so I’ve put all my reference and inspiration… Read more »
LEVEL-DESIGN.org News Roundup – Volume 3: New Quake Single Player map: The Ivory Tower by Simon “sock” OCallaghan [Func_msgboard Discussion] Abandoned Train Station – Nice environment in progress [Polycount Thread] Splinter… Read more »
Check out an article by Shawn “FMPONE” Snelling posted on MapCore. Shawn talks about his level and thoughts about Operation: Payback. Click here to read the article.
I’m proud to present few numbers behind LEVEL-DESIGN.org that made my day: Numer of unique visits per month: 8 400 Facebook Likes: 501 [Link] Twitter Followers: 260 [Link] Mail Subscribers:… Read more »
Game-Artisans’ Unearthly Challenge III is up and running! Here’s a note about the contest: “How Unearthly Challenge III works? Join 1 of the 7 competing communities and create an environment… Read more »
Splinter Cell: Blacklist environments presented by Dan John Cox: More screenshots can be found on Dan’s portfolio website.
LEVEL-DESIGN.org Reference Database updated! Three new titles uploaded: Remember Me Call of Juarez: Gunslinger Call of Duty: Black Ops Also I’ve been uploading some single screens for the never ending… Read more »
Untold Riches: An Analysis Of Portal’s Level Design by Hamish Todd posted on Rock, Paper, Shotgun. Portal has the best-designed first-person puzzles I’ve ever seen. They’re surprising, focused, and concise. They are… Read more »
Level With Me, Richard Flanagan at Rock, Paper, Shotgun: Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end… Read more »