Simon Barle, Foliage Artist from DICE shared on Polycount his environment work from Battlefield 4. More screenshots here. Make sure to visit Simon’s portfolio website!
LEVEL-DESIGN.org News Roundup – Volume 7: PlanetPhillip’s AmbushVille Competition Released! [Blog Post] How Not To Build Map In 10 Days – Daz’s AmbushVille Retrospective [Blog Post] AmbushVille Levels Walkthrough and Commentary by… Read more »
LEVEL-DESIGN.org News Roundup – Volume 6: The Depths from Dark Souls – Environment presentation by Polygon Fragments[YouTube Video] Procrastination Is Bad – A disease that touches most of the industry… Read more »
LEVEL-DESIGN.org News Roundup – Volume 5: Call of Duty: Modern Warfare Trilogy Level Analysis – Nice level analysis posted on Russian blog about Level Design (thanks channie for the link) [Blog… Read more »
In next few days I’ll be updating the Videos album with game titles that are already in Screenshots album. The list starts with Call of Duty: Black Ops 2 (more… Read more »
LEVEL-DESIGN.org News Roundup – Volume 4: Lessons in Architecture – Shape of Play Blog – Hints from architects for Level Designers [Blog article] GTA4 Hove Beach – Polygon Fragments [YouTube… Read more »
LEVEL-DESIGN.org Reference Database has been updated with: Batman: Arkham City (Screenshots) Battlefield 3 (Screenshots) Syndicate (Screenshots) Wolfenstein (Videos) Each album is incomplete, I’m on it!
CryEngine Documentation got a serious update. It’s nice and clean now, have a look.
No more still shots! Tagged movies are now available on LEVEL-DESIGN.org Reference Database. Right now I’m testing the platform only with Dear Esther – Videos album but soon you’ll get… Read more »
Here’s a list of articles about analysis in Level Design. Notes included. All that is posted on Critical Distance blog and that’s a must-read! Thanks Sylvain for the tweet!