I’m proud to announce the first LEVEL-DESIGN.org Best Level Art & Design of 2013 survey! Voting form can be found HERE. Pick three of your favorite games and submit your vote. The survey will… Read more »
That’s probably the biggest update in LEVEL-DESIGN.org Reference Database history! Here’s what I’ve updated: Brink (Link) Call of Juarez: Gunslinger (Complete SP Campaign) (Link) Counter-Strike: Global Offensive (Link) Doom 3… Read more »
CryEngine 3.5.6 has been released. For more information check impressive list of changes. You can download the latest version from CryDev website.
Crytek’s Ryse perfectly shows how next generation graphics can look like. Really breathtaking! Much more screenshots are posted on Polycount Forums.
LEVEL-DESIGN.org News Roundup – Volume 10: Nyarlathotep by Tronyn – New Quake 1 SP level [CustomGamer Commentary] [func_msgboard Discussion] Horde of Zendar by Sock – New Quake 1 SP level [func_msgboard… Read more »
LEVEL-DESIGN.org News Roundup – Volume 9: Lighting in Gameplay – The Psychology of 3 Encounters [Jonathan Criner’s Blog] How To Design Gameplay Map Layouts (Complete In-Depth Guide) [World of Level… Read more »
I was really busy in last weeks so I couldn’t post regularly. Sorry for that, here’s a pack of Level Art & Design news for you: LEVEL-DESIGN.org News Roundup – Volume… Read more »
Awesome series of Battleblock Theater Development articles. See how Level Designer works with new mechanics and gameplay design. The articles can be found on The Behemoth’s Blog: Part 1 and… Read more »
If you thought it’s next-gen scene with all new shiny technology then I’m afraid you’re wrong. Arbor Vitae it’s a UDK scene by MapCore folks – Helder Pinto and Philip Klevestav…. Read more »
Simon Barle, Foliage Artist from DICE shared on Polycount his environment work from Battlefield 4. More screenshots here. Make sure to visit Simon’s portfolio website!