LEVEL-DESIGN.org Knowledge Base has been updated with a new article on Composition in Level Design. When designing a level you’re able to freely compose your virtual environment with any objects… Read more »
Hello fellow designers and artists! I’ve been quiet for a long time. I was a bit busy with the Knowledge Base but it’s all fine now! Here’s a pack of… Read more »
I’m happy to announce that my own Wiki-based knowledge base is now available – LEVEL-DESIGN.org Knowledge Base! First page that is ready to publish is about Dominants. I hope you’ll… Read more »
LEVEL-DESIGN.org News Roundup – Volume 24 Scenes and Levels: Korath – Witcher Saga Inspired Environment by Krzysztof Teper [Video] Cartographer’s Nightmare – New Quake 1 SP level by KillPixel [Trailer]… Read more »
I wanted to return to an old LEVEL-DESIGN.org tradition of promoting talented artists and designers by showing you their work. Featuring portfolios in News Roundup series wasn’t a good idea,… Read more »
LEVEL-DESIGN.org News Roundup – Volume 23: Articles: Boss rush: Squaring up to one of videogames’ longest-running traditions, the end-of-level battle [Edge Magazine] The Iterative Level Design Process of Bethesda Game… Read more »
LEVEL-DESIGN.org News Roundup – Volume 22: Articles: How Mega Textures are working in Rage – Very technical and not related directly to Level Art & Design but it’s good to… Read more »
LEVEL-DESIGN.org News Roundup – Volume 21: Articles: Titanfall – Making of Runoff level by Geoff Smith [Titanfall Blog] Lighting is Everything [The Astronauts Blog] Scenes & Portfolios: Deus Ex Corridor by… Read more »
LEVEL-DESIGN.org News Roundup – Volume 20: Please follow LEVEL-DESIGN.org on Facebook and Twitter! Articles: Titanfall – War Games Level Description [Titanfall Website] Scenes & Portfolios: Arbor Vitae – UDK Scene by… Read more »
LEVEL-DESIGN.org News Roundup – Volume 19 Articles and Galleries: Overpas, Evolved – An article about recent changes on CS:GO’s map “Overpass” [CS:GO Blog] Maps of the Month – Suggestions of… Read more »