Forge Lessons: Series of Level Design Articles
Forge Lessons are series of articles about Halo 3 Level Design writen by Raymond Benefield. You’ll find there a lot of advices and interesting notes about creating levels. It’s an… Read more »
Forge Lessons are series of articles about Halo 3 Level Design writen by Raymond Benefield. You’ll find there a lot of advices and interesting notes about creating levels. It’s an… Read more »
Thiago Klafke has shown his latest environment called Sci-Fi Apartment Complex. The scene is rendered in UDK with only few modular pieces. For more information visit Thiago’s portfolio site.
New “Side-Scroller Beat-em-up Game Environment” challenge has been started on Polycount. More info and contest rules can be found here.
Lighting in Level Design: Helping the Player to Navigate is an artice about basic methods on how to use light and shade to navigate player around the scene. You can… Read more »
Moated Grange is an UDK Environment made by Paul Svoboda. Check out Paul’s portfolio site or visit Polycount thread for work updates!
Claes Engal is a texture artist at Starbreeze. In his past works you can find titles such as Decadence (Source Engine) and Warm Gun (Unreal Engine). Check out his award… Read more »
Batman – Arkham Asylum gameplay broken to pieces and analyzed by Filip Coulianos. Check it here.
Alex Galuzin from World of Level Design posted 61 Ways To Better Design Campaigns in Left4Dead. There’s a lot of good points for any title you’re working on. Check it… Read more »
Alex Galuzin from World of Level Design started a new contest: 11-Day Level Design Challenge – Rural Summer. The task is to create nice rural level. More information can be… Read more »
Find few minutes to fill up little survey for World of Level Design. Survey can be found here.