MATEUSZ PIASKIEWICZ
LEVEL ARTIST & DESIGNER

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       HELLRAID

Project Name: HELLRAID
Project Website: (Wikipedia)
Genre: First Person Dark Fantasy Hack & Slash
Position Held: Lead Environment Artist
Senior Level Artist
Production Time:
Release Date: On Hold
Platforms: PC, PS4, XB1
Technology:
Developer: Techland (Wroclaw, Poland)
Publisher: -

       KEY RESPONSIBILITIES

Lead Environment Artist:
    - Managing and mentoring the Art Team and Junior Designers.
    - Editor and Engine Technical Support.
    - Creating and maintaining level props and geometry content list.
    - Creating and maintaining level production plan and timeline.
    - Overseeing the creation of Environment Art for the project with respect for artistic direction.
    - Follow up on asset creation process with feedback.
Senior Level Artist:
- All levels:
    - Topic Research: Collecting reference; Creating Simple callout sheets and moodboards
    - Level Design Document and Pre-Production Plan: Defining level vision, mood and required content; Walkthrough plan and floor plan sketches.
    - Gameplay Design: Blocking out level prototype and its modular pieces; Building level geometry and architecture.
    - Low Poly Models: Modelling, texturing and material creation.
    - Level Art Benchmarks.
    - Art and Detailing Pass: Lighting; Post-Processing; In-Game Cinematics.
    - Level Analysis: Balance and playtesting evaluation.
    - Bug Fixing: Optimization and performance pass.

       PRESENTATION