MATEUSZ PIASKIEWICZ
LEVEL ARTIST & DESIGNER

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       DEAD ISLAND

Project Name: DEAD ISLAND
Project Website: (Wikipedia) (MobyGames)
Genre: First Person Zombie Survival Horror
Position Held: Level Artist
Production Time:
Release Date: September 6th, 2011
Platforms: PC, LINUX, OSX, PS3, X360
Technology:
Developer: Techland (Wroclaw, Poland)
Publisher: Deep Silver

       KEY RESPONSIBILITIES
Level Artist:
- Level Pre-production; Topic Research, Collecting Reference and Creating Moodboards; Walkthrough Plan and Floorplan Sketches.
- “Resort” level - Pre-production; Blocking Out Prototype; Additional Level Geometry and Architecture; Bug Fixing, Optimization and Performance Tweaks; Additional Art and Decoration Pass.
- “City of Moresby” level – Additional Level Geometry and Architecture; Bug Fixing, Optimization and Performance Tweaks; Additional Art and Decoration Pass.
- "Sewers" level - Blocking Out Prototype; Building Level Geometry and Architecture; Post-Processing; Lighting; Bug Fixing, Optimization and Performance Tweaks.

       PRESENTATION