MATEUSZ PIASKIEWICZ
LEVEL ARTIST & DESIGNER

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       CALL OF JUAREZ: THE CARTEL

Project Name: CALL OF JUAREZ: THE CARTEL
Project Website: (Wikipedia) (MobyGames)
Genre: First Person Modern Western-themed Shooter
Position Held: Level Artist
Level Designer
Production Time:
Release Date: July 19th, 2011
Platforms: PC, PS3, X360 (Digital Download)
Technology:
Developer: Techland (Wroclaw, Poland)
Publisher: Ubisoft

       KEY RESPONSIBILITIES

Level Artist & Designer:
- "Plantation", "Gang Bang", "Docks", "Chase", "Jess Escape", "Farm" levels - Topic Research, Collecting Reference and Creating Moodboards; Walkthrough Plan and Floorplan Sketches; Gameplay Design (Mechanics Usage); Blocking Out Prototype; Initial Gameplay Scripting and Implementation; Building Level Geometry and Architecture; Low Poly Modeling; Material Creation; Art and Detailing Pass; Post-Processing; Lighting; Level Analysis, Balance and Playtest; Bug Fixing, Optimization and Performance Tweaks.

       PRESENTATION