MATEUSZ PIASKIEWICZ
LEVEL ARTIST & DESIGNER

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       CALL OF JUAREZ: BOUND IN BLOOD

Project Name: CALL OF JUAREZ: BOUND IN BLOOD
Project Website: (Wikipedia) (MobyGames)
Genre: First Person Western-themed Shooter
Position Held: Level Designer
Production Time:
Release Date: June 30th, 2009
Platforms: PC, PS3, X360
Technology:
Developer: Techland (Wroclaw, Poland)
Publisher: Ubisoft

       KEY RESPONSIBILITIES

Level Designer:
- "Murder in Arkansas", "Rebels Hideout" and "Ghost Town" levels - Gameplay Design; Blocking Out Prototype; Gameplay Scripting and Implementation; Building Level Geometry and Architecture; Initial Detailing Pass; Level Analysis, Balance and Playtest; Bug Fixing.
- "Arizona Exploration" and "Prison Break" - Blocking Out Prototype; Gameplay Scripting and Implementation; Building Level Geometry and Architecture; Initial Detailing Pass.

       PRESENTATION