Untold Riches: An Analysis Of Portal’s Level Design by Hamish Todd posted on Rock, Paper, Shotgun.
Portal has the best-designed first-person puzzles I’ve ever seen. They’re surprising, focused, and concise. They are also designed very perceptively, and we can learn a lot from looking at this perceptiveness. Read on for an analysis of Portal’s level design, and some lessons about what learning from it can do to improve game design.
Read it here.
Level With Me, Richard Flanagan at Rock, Paper, Shotgun:
Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.
Richard Flanagan is the main designer on FRACT, a first person exploration puzzle game and/or electronic music studio. He collaborates with his producer and/or wife Quynh as Phosfiend Systems, based in Montreal, QC — they’ve also been working with indies Henk Boom and Devine Lu Linvega.
Read the interview here.
I’ve added three new titles to the LEVEL-DESIGN.org Reference Database:
- Medal of Honor: Warfighter
- Call of Duty: Modern Warfare 3
Thanks to all contributors!
There’s tons of small articles and blog posts that are worth sharing but too small to post as single news of LD.org. To solve that I’m starting with LD.org News Roundup. This category of news will gather all the interesting news in series of posts. Some of the articles might be old but they’re enough interesting to post here. I hope this will come handy! Here’s what I found recently:
If you’ve found cool article or blog post that is worth sharing use the Submit news form and let me know!
That’s right, currently LEVEL-DESIGN.org Reference Database counts 10 568 pictures! I’ve uploaded three more albums:
- Call of Duty: Black Ops 2
- Chivarity: Medieval Warfare
- Black Mesa
Albums can be found here.
Five new titles are uploaded to LEVEL-DESIGN.org Reference Database and ready for tagging! Here’s the list of added games:
- Deus Ex: Human Revolution (2011)
- Wolfenstein (2009)
- Metro: Last Light (2013)
- Mafia 2 (2010)
- Bioshock: Infinite (2013)
Big thanks goes to Yuma for sharing some of these albums!
Wiktor Öhman finished his CryEngine scene called Wrecked Apartment. Take a look:
More pictues and additional info can be found on Wiktor’s portfolio website.
Everythink that you want to know about lighting in Crysis 3, all covered in presentation called Shining The Light on Crysis 3 by Pierre-Yves Donzallas.
Discover how the lighting was created for the visually acclaimed Crysis 3 videogame, from the early prototype stage to the final delivery. Learn about the lighting creation in video games and about the lighting pipeline used in Crytek’s latest title, as well as the environment art guidelines in place to ensure a consistent look throughout the game. The session will also address difficulties encountered during the production, and feature demonstrations and artist-friendly explanations of the lighting-related graphical features that were requested and implemented in the CryENGINE to ensure one of the best visual experiences to date.
Presentation can be downloaded from Crytek’s presentations page.
I’ve updated the database with new screenshots not yet tagged. Here’s the list of games added:
- Battlefield: Bad Company 2
- Dark Messiah of Might and Magic
- Crysis 3
- Legend of Grimrock
- Fallout 3
Head to LEVEL-DESIGN.org Reference Database and take a look!
Also I’ve changed a bit rules of screenshot posting. Make sure to take screenshots on highest quality settings, latest patch and no non-developer modifications.