Check out an article by Shawn “FMPONE” Snelling posted on MapCore. Shawn talks about his level and thoughts about Operation: Payback. Click here to read the article.
I’m proud to present few numbers behind LEVEL-DESIGN.org that made my day:
Numer of unique visits per month: 8 400
Facebook Likes: 501 [Link] Twitter Followers: 260 [Link] Mail Subscribers: 68
Articles: 6 Interviews
Reference Database Albums: 25
Reference Database Pictures / Tags: 12 903 /478 tags (5809 associations)
LEVEL-DESIGN.org is growing but we need you! Tell your friends about the website. Thanks for contribution!
Game-Artisans’ Unearthly Challenge III is up and running! Here’s a note about the contest:
“How Unearthly Challenge III works? Join 1 of the 7 competing communities and create an environment and/or vehicle that surpasses everyday objects, scenes and realities. Challengers who meet the deadline with an entry that captures the hearts of public voters and judges, win the event for themselves and their community! Be it for prize highlights, to make new friends, show your talents, find employment, or to have loads of fun while trying your very best, you only need to bring yourself and your talents to fully appreciate this event. Good luck!”
The deadline is 11:59 p.m Eastern Time, Monday, November 18th, 2013. More information can be found on GA’s website. Good luck!
Splinter Cell: Blacklist environments presented by Dan John Cox:
More screenshots can be found on Dan’s portfolio website.
LEVEL-DESIGN.org Reference Database updated! Three new titles uploaded:
- Remember Me
- Call of Juarez: Gunslinger
- Call of Duty: Black Ops
Also I’ve been uploading some single screens for the never ending story called Skyrim. Albums can be found here.
Thanks for jpintor for contribution!
Untold Riches: An Analysis Of Portal’s Level Design by Hamish Todd posted on Rock, Paper, Shotgun.
Portal has the best-designed first-person puzzles I’ve ever seen. They’re surprising, focused, and concise. They are also designed very perceptively, and we can learn a lot from looking at this perceptiveness. Read on for an analysis of Portal’s level design, and some lessons about what learning from it can do to improve game design.
Read it here.
Level With Me, Richard Flanagan at Rock, Paper, Shotgun:
Level With Me is a series of interviews with game developers about their games, work process, and design philosophy. At the end of each interview, they design part of a small first person game. You can play this game at the very end of the series.
Richard Flanagan is the main designer on FRACT, a first person exploration puzzle game and/or electronic music studio. He collaborates with his producer and/or wife Quynh as Phosfiend Systems, based in Montreal, QC — they’ve also been working with indies Henk Boom and Devine Lu Linvega.
Read the interview here.
- Singularity Environment Art – Derrick Hammond’s environment art breakdown
- Level With Me – All RPS’s Level With Me articles in one place
Portfolios and blogs:
I’ve added three new titles to the LEVEL-DESIGN.org Reference Database:
- Medal of Honor: Warfighter
- Call of Duty: Modern Warfare 3
Thanks to all contributors!
There’s tons of small articles and blog posts that are worth sharing but too small to post as single news of LD.org. To solve that I’m starting with LD.org News Roundup. This category of news will gather all the interesting news in series of posts. Some of the articles might be old but they’re enough interesting to post here. I hope this will come handy! Here’s what I found recently:
- Mech 6 Games – Level Design process
- Dust 514 Forums – Getting Level Design feedback from testers
- Rock Paper Shotgun – Level With Me – Robert Yang talks with Adam Foster, Level Designer at Valve
- Ultima Ratio Regum – Real-time Strategy “Level Design”
- Gamasutra – Deathmatch Map Design: The Architecture and Flow
If you’ve found cool article or blog post that is worth sharing use the Submit news form and let me know!