Environment Modeling For Games Course at CGWorkshops

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I’ve just got mailed about the Environment Modeling For Games course on CGWorkshops. Here’s what the website says:

David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.

He joins us now to share his design and development process – starting in Maya and taking you all the through to a playable outcome in UDK. Along the way he’ll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. You’ll be set weekly assignments and Dave will give personal feedback to you and your classmates.

A wonderful insight into how the lush, complex environments prevalent in today’s games are created.

Description sounds nice. It’s a 8 week long course and costs $649. Tell me how it was. Details here.

Level Art and Design Resources in One Place

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Looking for a good reference pictures can waste a lot of time. It’s good to have the reference sources in one place so I’ve put all my reference and inspiration links into one article. I hope this will be useful and help someone. View the article here (Articles section).

If you know any other websites with cool pictures that could be used in Level Art and Design as an inspiration or reference, submit! Note that there’s no direct links to articles or presentations but to the websites containing the resources.

LEVEL-DESIGN.org News Roundup – Volume 3

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LEVEL-DESIGN.org News Roundup – Volume 3:

LEVEL-DESIGN.org Stats

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I’m proud to present few numbers behind LEVEL-DESIGN.org that made my day:

Numer of unique visits per month: 8 400
Facebook Likes: 501 [Link] Twitter Followers: 260 [Link] Mail Subscribers: 68
Articles: 6 Interviews
Reference Database Albums: 25
Reference Database Pictures / Tags: 12 903 /478 tags (5809 associations)

LEVEL-DESIGN.org is growing but we need you! Tell your friends about the website. Thanks for contribution!

Join Unearthly Challenge III!

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Game-Artisans’ Unearthly Challenge III is up and running! Here’s a note about the contest:

“How Unearthly Challenge III works? Join 1 of the 7 competing communities and create an environment and/or vehicle that surpasses everyday objects, scenes and realities. Challengers who meet the deadline with an entry that captures the hearts of public voters and judges, win the event for themselves and their community! Be it for prize highlights, to make new friends, show your talents, find employment, or to have loads of fun while trying your very best, you only need to bring yourself and your talents to fully appreciate this event. Good luck!”

The deadline is 11:59 p.m Eastern Time, Monday, November 18th, 2013. More information can be found on GA’s website. Good luck!

Splinter Cell: Blacklist Environment Art Dump

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Splinter Cell: Blacklist environments presented by Dan John Cox:

More screenshots can be found on Dan’s portfolio website.

Reference Database Updated!

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LEVEL-DESIGN.org Reference Database updated! Three new titles uploaded:

  • Remember Me
  • Call of Juarez: Gunslinger
  • Call of Duty: Black Ops

Also I’ve been uploading some single screens for the never ending story called Skyrim. Albums can be found here.

Thanks for jpintor for contribution!

Untold Riches: An Analysis Of Portal’s Level Design

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Untold Riches: An Analysis Of Portal’s Level Design by Hamish Todd posted on Rock, Paper, Shotgun.

Portal has the best-designed first-person puzzles I’ve ever seen. They’re surprising, focused, and concise. They are also designed very perceptively, and we can learn a lot from looking at this perceptiveness. Read on for an analysis of Portal’s level design, and some lessons about what learning from it can do to improve game design.

Read it here.

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