LEVEL-DESIGN.org News Roundup – Volume 6:
- The Depths from Dark Souls – Environment presentation by Polygon Fragments[YouTube Video]
- Procrastination Is Bad – A disease that touches most of the industry artists and designers, be aware! [Polycount Post]
- Valve Hammer Editor Mapping Survey – Interesting mappers survey results posted by Brian Riggsbee [Blog Post]
- In-Depth Look At Doom Episode 1 [Video Analysis]
- Level Design in Video Games – Article that explains what is Level Design and how it works, good for aspiring designers [Article]
LEVEL-DESIGN.org News Roundup – Volume 5:
- Call of Duty: Modern Warfare Trilogy Level Analysis – Nice level analysis posted on Russian blog about Level Design (thanks channie for the link) [Blog article]
- Mainframe Mayhem by mfx – New Quake 1 Single Player level [Download, Screenshots, Discussion on func_msgboard]
- Salvage Street Scene – CryEngine scene by kwshipman [CryDev news website]
- Unreal Engine 4 Visual Effects – Amazing presentation of special effects from UE4 [YouTube Video]
- Fort Ratsack by Biff Debris – Video Commentary by Daz [YouTube Video]
- Operation: Make Faster Game – Talking about optimization in PlanetSide 2, many cool hints about methods that can save memory [YouTube]
In next few days I’ll be updating the Videos album with game titles that are already in Screenshots album. The list starts with Call of Duty: Black Ops 2 (more than 100 videos!) and Battlefield: Bad Company 2. I also added few screenshots from Left 4 Dead 2, Syndicate and Battlefield 3.
LEVEL-DESIGN.org News Roundup – Volume 4:
LEVEL-DESIGN.org Reference Database has been updated with:
Each album is incomplete, I’m on it!
CryEngine Documentation got a serious update. It’s nice and clean now, have a look.
No more still shots! Tagged movies are now available on LEVEL-DESIGN.org Reference Database. Right now I’m testing the platform only with Dear Esther – Videos album but soon you’ll get more. Here’s what you’ll see on the videos:
- Logo Screens
- Main Menu Options
- Credits (short part of it just to get the idea)
- Loading Screens
- In-Game Menus
- HUD Elements in Action
- Different Gameplay Typces (platform, puzzle, fighting etc.)
- Environment Previews
Go check it here. Also you can now use a new short site address: refdb.level-design.org.
I hope you’ll like it! Don’t mention the funky colors on previews. YouTube did that. Any ideas? Send me a mail with feedback, thanks!
Here’s a list of articles about analysis in Level Design. Notes included. All that is posted on Critical Distance blog and that’s a must-read!
Thanks Sylvain for the tweet!
I’ve just got mailed about the Environment Modeling For Games course on CGWorkshops. Here’s what the website says:
David Baldwin has spent the last few years designing playable environments for titles like the Uncharted franchise at Naughty Dog.
He joins us now to share his design and development process – starting in Maya and taking you all the through to a playable outcome in UDK. Along the way he’ll explain his theories on game modelling, level layout and how to incorporate technical elements like LODS and collision. You’ll be set weekly assignments and Dave will give personal feedback to you and your classmates.
A wonderful insight into how the lush, complex environments prevalent in today’s games are created.
Description sounds nice. It’s a 8 week long course and costs $649. Tell me how it was. Details here.
New Mapping Competition Series: The 3×10 on PlanetPhillip.com.