LEVEL-DESIGN.org News Roundup – Volume 25

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Hello fellow designers and artists! I’ve been quiet for a long time. I was a bit busy with the Knowledge Base but it’s all fine now! Here’s a pack of level design news from few last weeks:

LEVEL-DESIGN.org News Roundup – Volume 25

Articles:

Tools:

Videos:

LEVEL-DESIGN.org Reference Database Updates:

  • Sanctum 2 [Gallery]
  • SpecOps: The Line – Complete SP Campaign [Gallery]
  • Battlefield 3 – Multiplayer Levels [Gallery]
  • Doom 3 BFG Edition: Resurrection of Evil – Complete SP Campaign [Gallery]

First Page From The LEVEL-DESIGN.org Knowledge Base Is Now Available!

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I’m happy to announce that my own Wiki-based knowledge base is now available – LEVEL-DESIGN.org Knowledge Base! First page that is ready to publish is about Dominants. I hope you’ll find it useful. Please, feel free to contact me with any hints, requests or comments!

Here’s a quick note about the new website:

Most of the books and articles I’ve read were very game- or engine-specific. I was looking for a very universal knowledge that shows very detailed level production phases from video game development. I couldn’t find any so I’ve decided to pick MediaWiki engine and write down everything I know about making levels. The results are what you’re reading right now, LEVEL-DESIGN.org Knowledge Base. This website gathers information about all the aspects of the level creation process and is prepared for both aspiring and experienced Level Artists & Designers. In my series of articles I’ll try to explain principles of Level Art & Design on neutral ground, without technical requirements and capabilities.

All the content is written from my own experience, observation and analysis with as much development tidbits as I could put in. Comments, thoughts, requests and bug reports are welcome!

I don’t know how often the website will be updated, please follow LEVEL-DESIGN.org Blog or my Twitter feed to know about the updates. I can assure you that the next update will be about Composition and it will be available in the beginning of the next week.

Quick links:

LEVEL-DESIGN.org News Roundup – Volume 24

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LEVEL-DESIGN.org News Roundup – Volume 24

Scenes and Levels:

  • Korath – Witcher Saga Inspired Environment by Krzysztof Teper [Video]
  • Cartographer’s Nightmare – New Quake 1 SP level by KillPixel [Trailer] [func_msgboard]

Interviews:

Tools:

Videos:

  • Mass Effect – “Citadel” Environment Presentation Video [Polygon Fragments]
  • Map Jam – Making of brushwork by Simon “Sock” O’Callaghan [Part 1] [Part 2]
  • Unreal Engine 4 Cave Effects Tech Demo [Video]
  • Probable Carcinogen – Quake 1 SP Custom Gamer Commentary [Video]
  • Jam1_Arrrcee – Quake 1 SP Custom Gamer Commentary [Video]

Other:

  • LEVEL-DESIGN.org Level Art & Design Resources – Article Updated [List]

LEVEL-DESIGN.org Reference Database Updates:

  • Outlast – First minutes [Gallery]
  • Wolfenstein: New Order – Complete SP Campaign [Gallery]

LEVEL-DESIGN.org Portfolios on Spot Vol. 1

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I wanted to return to an old LEVEL-DESIGN.org tradition of promoting talented artists and designers by showing you their work. Featuring portfolios in News Roundup series wasn’t a good idea, it had no impact because lack of screenshots. Let me feature few images that show some of the greatest talents, their works and… get inspired! Check out LEVEL-DESIGN.org Portfolios on Spot Volume 1!

Each featured portfolio lands automatically on “LEVEL-DESIGN.org Featured Portfolios” page.

Spencer RoseLevel Designer – “Hijack” level for Counter-Strike: Global Offensive [Spencer’s Portfolio] [Steam Workshop]

 

Rick van VeenEnvironment Artist – “Tulip” level for Counter-Strike: Global Offensive[Rick’s Portfolio] [Steam Workshop]

Sébastien Van ElverdingheEnvironment Artist [Sébastien’s Portfolio]

LEVEL-DESIGN.org News Roundup – Volume 23

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LEVEL-DESIGN.org News Roundup – Volume 23:

Articles:

Contests:

Tools:

Videos:

  • League of Legends: Summoner’s Rift – Level Design Analysis [Design Club]
  • Super Mario Bros Level 1-1 Analysis [Design Club]
  • Rage Subway Town – Environment Presentation [Polygon Fragments]
  • Citizen Returns Part 1 – HL2 SP Level Design Commentary [Custom Gamer]
  • Crow Avenue – HL2 SP Level Design Commentary [Custom Gamer]
  • Level Design – Early Video Games [YouTube]

LEVEL-DESIGN.org Reference Database Updates:

  • Call of Duty: Modern Warfare 2 – Complete SP Campaign [Gallery]
  • Call of Duty: Modern Warfare 2 (MP) – Complete MP Campaign [Gallery]
  • Call of Duty: World at War – Complete SP Campaign [Gallery]
  • Call of Duty: World at War (MP) – Few first Multiplayer levels [Gallery]
  • Dead Island: Riptide – Two first locations [Gallery]
  • Wolfenstein: New Order – First few levels [Gallery]

LEVEL-DESIGN.org News Roundup – Volume 22

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LEVEL-DESIGN.org News Roundup – Volume 22:

Articles:

  • How Mega Textures are working in Rage – Very technical and not related directly to Level Art & Design but it’s good to know how it works [Article & Movies]
  • Raven Software Design Test 2014 – How to get a job in Raven Software [Design Test @ Raven]

Art Dumps:

Competitions:

  • DiamondDogsVille Competition – Half-Life 2 Mapping Contest [PlanetPhillip]

Scenes & Portfolios:

Interviews:

  • Francois “Furyo” Roughol – Senior Level Designer (BioShock: Infinite, Crysis 2, Assassin’s Creed) [MapCore]

Tools:

  • CryENGINE is now available on Steam! [Steam Blog]

Videos:

Websites:

LEVEL-DESIGN.org Reference Database Updates:

  • Call of Juarez: Bound in Blood – Complete SP Campaign [Gallery]

LEVEL-DESIGN.org News Roundup – Volume 21

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LEVEL-DESIGN.org News Roundup – Volume 21:

Articles:

Scenes & Portfolios:

Videos:

Other:

LEVEL-DESIGN.org Reference Database Updates:

LEVEL-DESIGN.org News Roundup – Volume 20

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LEVEL-DESIGN.org News Roundup – Volume 20:

Please follow LEVEL-DESIGN.org on Facebook and Twitter!

Articles:

Scenes & Portfolios:

Competitions:

Videos:

LEVEL-DESIGN.org Reference Database Updates:

  • Thief – Complete SP Campaign [Album Page]
  • Call of Duty: Black Ops II – Complete MP Campaign [Album Page]
  • Fallout: New Vegas – DLC Pictures [Album Page]
  • Castlevania: Lord of Shadows (XBox 360) – Big thanks for Scott C. for sharing! [Album Page]

LEVEL-DESIGN.org News Roundup – Volume 19

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LEVEL-DESIGN.org News Roundup – Volume 19

Articles and Galleries:

  • Overpas, Evolved – An article about recent changes on CS:GO’s map “Overpass” [CS:GO Blog]
  • Maps of the Month – Suggestions of best recently released CS:GO maps, designers’ thoughts and insights included! [VaKarM.net]
  • Building Crown, Part 3 – Collaborating with the Counter-Strike community [PC Gamer Article]
  • Unreal Engine 4 Effects Showcase [Polycount Thread]
  • Two Types of Level Design in the Funpocalpyse by Josh Hufton [Proletariat Blog]
  • Level Design Concepts [HobbyGameDev Blog]
  • Modded “Skyrim Landscapes IV” Gallery [Imgur Gallery]

Portfolios On Spot:

Videos:

Interviews:

  • Interview with Kacper “KNJ” Niepokólczycki – Author of Deus Ex: Human Revolution scene [MapCore Articles]

LEVEL-DESIGN.org Reference Database:

  • Thief (2014) – Half of the campaign [Gallery]
  • Dark Souls – First few minutes [Gallery]

LEVEL-DESIGN.org News Roundup – Volume 18

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LEVEL-DESIGN.org News Roundup – Volume 18

GDC 2014 “Level Design in a Day” Presentations:

Articles:

LEVEL-DESIGN.org Reference Database Updates:

  • Alan Wake – More screenshots but still it’s not yet complete [Gallery Page]
  • Payday 2 – Screenshots from two levels [Gallery Page]