Call of Juarez: Bound in Blood Mapping Tutorials – Part 1
Alex G. from World of Level Design has pubished first part of his Call of Juarez: Bound in Blood Single Player Mapping Tutorials series. First tutorial will show you how… Read more »
Alex G. from World of Level Design has pubished first part of his Call of Juarez: Bound in Blood Single Player Mapping Tutorials series. First tutorial will show you how… Read more »
More features from upcoming Dragon Age: Origins Toolset: The Dragon Age™ Toolset puts the power of the game developer in the palm of your hands. The Dragon Age Toolset will… Read more »
Portfolios is the latest episode of Game Industry Mentor series. You’ll get a lot of good advices from Isaac Oster, Environment Artist at BioWare and Riki Babington, President of Eat… Read more »
Industrial Scene by Richard Gardner rendered in CryEngine 2. More info and screenshots at Richard’s portfolio site.
Here’s a Unreal 3 Engine scene M71A1 Vietnam Hangar Facility made by William J. Kowach. More information and screenshots at William’s portfolio site.
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