Bram “Peris” Eulaers is an Environment Artist from Stockholm. You might remember his name from Unearthly Challenge and award wining Abandoned Colony scene. Take a look at his portfolio.
Scenes from Bionic Commando
You can check more Bram’s scenes at his portfolio site. Also you can check an interview with Bram at GameArtisans.
You can reed the interview with one of the Techland’s Call of Juarez: Bound in Blood Level Designers, Mateusz “Seir” Piaskiewicz at World of Level Design portal. Link to interview.
On Bringing Modern Warfare 2 To Life by Chris Remo – interview with Joel Emslie, artist at Infinity Ward. Link to article.
Free version of Epic’s Unreal Development Kit is now available from nVidia Developer Zone. The UDK pack contains all the tools that you’ll need to create own product.
More information and videos on nVidia Developer Zone – Unreal Development Kit page and official official UDK page.
If you know GTKRadiant and Quake III Arena well, you can participate to NoGhost.net Mapping Competition. You can win interesting prizes from contest sponsors: AMD, ATI and Sapphire.
Visit official competition page for more details.
Tom Parker presented his latest Unreal Engine 3 scene called Darkwatch Church.
Watch full gallery here and comment his scene on Game-Artist.net Forums.
In next few days World of Level Design YouTube Channel will be updated with another parts of Call of Juarez: Bound in Blood Mapping Tutorials. Todays episode topic is:
Mapping Tutorials – Part 2 – ChromED Interface and Navigation
Alex G. from World of Level Design has pubished first part of his Call of Juarez: Bound in Blood Single Player Mapping Tutorials series. First tutorial will show you how to set up ChromED Level Editor and begin to create the first level.
You can watch tutorial directly on World of Level Design YouTube Channel.
More features from upcoming Dragon Age: Origins Toolset:
The Dragon Age™ Toolset puts the power of the game developer in the palm of your hands. The Dragon Age Toolset will allow you to produce your own content including dungeons crawls , full-length campaigns, and even cut-scenes you can share with friends and the BioWare community. Key Features Include:
Create New Adventures – Forge your own environments from your imagination, or use the rich set of Dragon Age locations and artwork as starting blocks to build new, original campaigns, quests, or cut-scenes.
Stage Massive Battles – Test your might in battle by fully customizing the combat and creature AI, allowing you to create detailed action sequences full of heart-pounding warfare.
Be the Director – Create your own stories with the powerful cinematics editor that offers full control of the camera, voice and lip syncing tools, and a full character creator.
Content Creator’s Community – Join the BioWare Social Network where you can easily find tutorials, share content, chat with other creators, and get content updates for the toolset.
You can also check Toolset Trailer.
Portfolios is the latest episode of Game Industry Mentor series. You’ll get a lot of good advices from Isaac Oster, Environment Artist at BioWare and Riki Babington, President of Eat 3D.
Game Industry Mentor – Episode 7: Portfolios