If you’re looking for presentations about art and design in game industry you should visit GDC Vault web site and check latest Game Developers Conference 2010 slides. Free content can be found here.
Also you can find some slides and documents directly on authors’ blogs:
Joel Burges –“Level Designer, Storyteller”
Harvey Smith, Mattias Worch – “What Happened Here? – Environmental Storytelling”
Mattias Worch – “Level Design in a Day – Best Practises From The Best in The Business”
If you found some more useful articles, please contact me and we’ll publish it on Level-Design.org.
3D Environment Design is a new web site created by Alex Galuzin, author of World of Level Design portal. As author wrote, on 3DED you can find:
– Experiments in 3D Environment Designs and Game Level Designs
– Free source files downloads of environment designs, props, prefabs, instances, and textures that you can use in your levels and projects
– Premium downloads of modeled environments in Maya
– Interior and Exterior Environment Designs created using Maya, Unreal Engine, Hammer Source
– Fresh and new environments and props added regularly
Go ahead and visit 3DEnvironmentDesign.com.
Another Image Reference Re-Creation Challange is on the way at World of Level Design. Challenge rules are a bit differend than the last time. Now we can use any game engine or 3D software with custom textures and custom models to provide three beauty shots of abandoned cinema building. Again the main topic is to re-create the object presented on the picture as well as possible. More info and challenge rules at Challenge page.
Channie posted the first part of Multiplayer Level Design Deconstruction of Favela – Call of Duty: Modern Warfare 2 Map at his blog. See how Favela was designed and balanced or how to see the design advantages and issues.
Alex G. from World of Level Design announced another challange – Image Reference Recreation. Participants have to recreate the object from the picture to any Source Engine game as realistic as possible. More info on challange page.
Alex G. from World of Level Design announced results of 11-Day Level Design Contest. The goal of the contest was to create Winter themed level in certain period of time and design workflow. More information about contest and winners can be found here.
Winner – “Escape from Parkdale” by Oilcake (Left4Dead 2)
RunnerUp – “Abandoned Depot” by Shepard 203 (Crysis)
RunnerUp – “Koth Cliffside” by Severance (Team Fortress 2)
Scene created with UDK by Marcin “Mr Hyde” Winkowski. Author said it’s not finished yet. We’ll definietly keep an eye on this project.
Decadence is a Source Engine based Total Conversion. You can check how this mod was developed, what problems the development team had on the way and see some Level Design conclusions and tips from Decadence Postmortem document.
Download the document here (PDF, 7,2 MB).
World of Level Design announces 11-Day Level Design Contest in Winter Theme. You have 11 days to create a playable level. Just start a new thread in WOLD Forums with development progress. More information, contest rules and tips can be found here.
With Left 4 Dead 2 Authoring Tools you’re able to create own content for Left 4 Dead 2. Also you’ll need to download the Left 4 Dead 2 Add-on Support Package to be able to use new content in game. All the packages are available on Steam.
More information on official Left 4 Dead 2 Blog.