Results of Gameplay and Flow Challenge, contest from World of Level Design can be found here.
Short text about creation process of Battlefield: Bad Company 2 is available on CGSociety.
Article can be found here.
New Quake 3 Arena mapping contest from Maverick Servers and NoGhost is comming! Last time we had a great time looking on the winners’ maps. Rewards will be great so it’s time to dust off Radiant and start with mapping for this great platform.
More information and rules can be found on official contest page.
Another part of the notes made by Sylvain “Channie” Douce are available at World of Level Design web site. Get them here.
You can find all Level Design in a Day presentations at SlideShare. Get them here.
EuroGamer portal posted an article about God of War III. There’s also part about level creation process. Check the article here.
If you’re looking for presentations about art and design in game industry you should visit GDC Vault web site and check latest Game Developers Conference 2010 slides. Free content can be found here.
Also you can find some slides and documents directly on authors’ blogs:
Joel Burges –“Level Designer, Storyteller”
Harvey Smith, Mattias Worch – “What Happened Here? – Environmental Storytelling”
Mattias Worch – “Level Design in a Day – Best Practises From The Best in The Business”
If you found some more useful articles, please contact me and we’ll publish it on Level-Design.org.
3D Environment Design is a new web site created by Alex Galuzin, author of World of Level Design portal. As author wrote, on 3DED you can find:
– Experiments in 3D Environment Designs and Game Level Designs
– Free source files downloads of environment designs, props, prefabs, instances, and textures that you can use in your levels and projects
– Premium downloads of modeled environments in Maya
– Interior and Exterior Environment Designs created using Maya, Unreal Engine, Hammer Source
– Fresh and new environments and props added regularly
Go ahead and visit 3DEnvironmentDesign.com.