Another part of the notes made by Sylvain “Channie” Douce are available at World of Level Design web site. Get them here.
You can find all Level Design in a Day presentations at SlideShare. Get them here.
EuroGamer portal posted an article about God of War III. There’s also part about level creation process. Check the article here.
If you’re looking for presentations about art and design in game industry you should visit GDC Vault web site and check latest Game Developers Conference 2010 slides. Free content can be found here.
Also you can find some slides and documents directly on authors’ blogs:
Joel Burges –“Level Designer, Storyteller”
Harvey Smith, Mattias Worch – “What Happened Here? – Environmental Storytelling”
Mattias Worch – “Level Design in a Day – Best Practises From The Best in The Business”
If you found some more useful articles, please contact me and we’ll publish it on Level-Design.org.
3D Environment Design is a new web site created by Alex Galuzin, author of World of Level Design portal. As author wrote, on 3DED you can find:
– Experiments in 3D Environment Designs and Game Level Designs
– Free source files downloads of environment designs, props, prefabs, instances, and textures that you can use in your levels and projects
– Premium downloads of modeled environments in Maya
– Interior and Exterior Environment Designs created using Maya, Unreal Engine, Hammer Source
– Fresh and new environments and props added regularly
Go ahead and visit 3DEnvironmentDesign.com.
Another Image Reference Re-Creation Challange is on the way at World of Level Design. Challenge rules are a bit differend than the last time. Now we can use any game engine or 3D software with custom textures and custom models to provide three beauty shots of abandoned cinema building. Again the main topic is to re-create the object presented on the picture as well as possible. More info and challenge rules at Challenge page.
Channie posted the first part of Multiplayer Level Design Deconstruction of Favela – Call of Duty: Modern Warfare 2 Map at his blog. See how Favela was designed and balanced or how to see the design advantages and issues.
Alex G. from World of Level Design announced another challange – Image Reference Recreation. Participants have to recreate the object from the picture to any Source Engine game as realistic as possible. More info on challange page.
Alex G. from World of Level Design announced results of 11-Day Level Design Contest. The goal of the contest was to create Winter themed level in certain period of time and design workflow. More information about contest and winners can be found here.
Winner – “Escape from Parkdale” by Oilcake (Left4Dead 2)
RunnerUp – “Abandoned Depot” by Shepard 203 (Crysis)
RunnerUp – “Koth Cliffside” by Severance (Team Fortress 2)