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MapCore’s Quake 3 15th Anniversary Contest
Posted by on October 8th, 2014

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SpronyvanJohnson writes:

On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary we want to pay tribute to this amazing game. For that reason, we partnered up with Pixologic (Zbrush), Id Software, Hammerwatch and CGTextures to bring you MapCore’s Quake 3 15th Anniversary Contest which will run from October 8th to December 3rd. Check out all the details here and be sure to sign up and spread the word!

More information about the contest can be found on MapCore website. Good luck for all the contestants, it’s gonna be fun!

In categories: LD.org News Roundups

Vote For The Best Whitebox Level in UE4 at MapCore!
Posted by on October 2nd, 2014

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SpronyvanJohnson says:

That’s right guys, the deadline has passed and we’ve got exactly 11 good looking whitebox maps for you all. I must say that I’m very pleased by your efforts and your participation in this challenge. Because 11 maps is a very impressive number for a challenge without prizes. So a big applause for all participants!

As promised, we will now let the community vote on which map they like best. Voting will end on Monday 6 October.

Now check out the contest thread on MapCore and pick your best Whitebox level!

 

In categories: LD.org News Roundups

LEVEL-DESIGN.org News Roundup – Volume 27
Posted by on September 23rd, 2014

LEVEL-DESIGN.org News Roundup – Volume 27

Art Dumps:

Articles:

Interviews:

Videos:

Tools:

LEVEL-DESIGN.org Reference Database Updates:

In categories: LD.org News Roundups

LEVEL-DESIGN.org Portfolios on Spot Vol. 2
Posted by on September 3rd, 2014

Lately I’ve been visiting a few websites where super talented artists and designers use to hang out. Here’s what I found – a big pack of an inspiration! If you’re on the list then it means you’re doing a great job as an environment artist or level designer! Have fun watching!

  • Louie Turner – Level Designer – “Yunshu“, “Ferrous” and “Stallone” levels for Team Fortress 2 [Luie’s Portfolio]

 

 

In categories: LD.org News Roundups

LEVEL-DESIGN.org News Roundup – Volume 26
Posted by on September 3rd, 2014

Hello! Sorry for the lack of updates on my website. I’m preparing a few big things, some updates in the Knowledge Base and some small projects I’m crafting at night. Anyway, here’s a list of the  latest news from the level art and design part of the games industry.

By the way, we have a great occasion to celebrate! The Reference Database hit more than 41 000 pictures in all the galleries! Thanks to all contributors!

If I’ve missed an interesting article or a video about the level design, feel free to let me know and I’ll post it right here!

LEVEL-DESIGN.org News Roundup – Volume 26:

Articles:

Contests and Challenges:

Interviews:

Videos:

Tools:

LEVEL-DESIGN.org Reference Database Updates:

In categories: LD.org News Roundups

Composition in Level Design – New article on LEVEL-DESIGN.org Knowledge Base!
Posted by on August 17th, 2014

LEVEL-DESIGN.org Knowledge Base has been updated with a new article on Composition in Level Design.

When designing a level you’re able to freely compose your virtual environment with any objects you want. This distinguishes level designers from the landscape photographers. You don’t have to adopt to existing elements of nature or architecture. You can affect the scene dramatically. A level designers’ work can be compared to that of a painter. Now let’s see the level as the art gallery and the level vistas as paintings. It means that a player can traverse from one composition to another.

You can read the article here. Have a good reading!

Update:
You can also read the article on Gamasutra Blogslink.

In categories: LD.org News Roundups

LEVEL-DESIGN.org News Roundup – Volume 25
Posted by on August 16th, 2014

Hello fellow designers and artists! I’ve been quiet for a long time. I was a bit busy with the Knowledge Base but it’s all fine now! Here’s a pack of level design news from few last weeks:

LEVEL-DESIGN.org News Roundup – Volume 25

Articles:

Tools:

Videos:

LEVEL-DESIGN.org Reference Database Updates:

  • Sanctum 2 [Gallery]
  • SpecOps: The Line – Complete SP Campaign [Gallery]
  • Battlefield 3 – Multiplayer Levels [Gallery]
  • Doom 3 BFG Edition: Resurrection of Evil – Complete SP Campaign [Gallery]
In categories: LD.org News Roundups

First Page From The LEVEL-DESIGN.org Knowledge Base Is Now Available!
Posted by on August 10th, 2014

 

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I’m happy to announce that my own Wiki-based knowledge base is now available – LEVEL-DESIGN.org Knowledge Base! First page that is ready to publish is about Dominants. I hope you’ll find it useful. Please, feel free to contact me with any hints, requests or comments!

Here’s a quick note about the new website:

Most of the books and articles I’ve read were very game- or engine-specific. I was looking for a very universal knowledge that shows very detailed level production phases from video game development. I couldn’t find any so I’ve decided to pick MediaWiki engine and write down everything I know about making levels. The results are what you’re reading right now, LEVEL-DESIGN.org Knowledge Base. This website gathers information about all the aspects of the level creation process and is prepared for both aspiring and experienced Level Artists & Designers. In my series of articles I’ll try to explain principles of Level Art & Design on neutral ground, without technical requirements and capabilities.

All the content is written from my own experience, observation and analysis with as much development tidbits as I could put in. Comments, thoughts, requests and bug reports are welcome!

I don’t know how often the website will be updated, please follow LEVEL-DESIGN.org Blog or my Twitter feed to know about the updates. I can assure you that the next update will be about Composition and it will be available in the beginning of the next week.

Quick links:

In categories: LD.org News Roundups

LEVEL-DESIGN.org News Roundup – Volume 24
Posted by on July 14th, 2014

LEVEL-DESIGN.org News Roundup – Volume 24

Scenes and Levels:

  • Korath – Witcher Saga Inspired Environment by Krzysztof Teper [Video]
  • Cartographer’s Nightmare – New Quake 1 SP level by KillPixel [Trailer] [func_msgboard]

Interviews:

Tools:

Videos:

  • Mass Effect – “Citadel” Environment Presentation Video [Polygon Fragments]
  • Map Jam – Making of brushwork by Simon “Sock” O’Callaghan [Part 1] [Part 2]
  • Unreal Engine 4 Cave Effects Tech Demo [Video]
  • Probable Carcinogen – Quake 1 SP Custom Gamer Commentary [Video]
  • Jam1_Arrrcee – Quake 1 SP Custom Gamer Commentary [Video]

Other:

  • LEVEL-DESIGN.org Level Art & Design Resources – Article Updated [List]

LEVEL-DESIGN.org Reference Database Updates:

  • Outlast – First minutes [Gallery]
  • Wolfenstein: New Order – Complete SP Campaign [Gallery]
In categories: LD.org News Roundups

LEVEL-DESIGN.org Portfolios on Spot Vol. 1
Posted by on June 28th, 2014

I wanted to return to an old LEVEL-DESIGN.org tradition of promoting talented artists and designers by showing you their work. Featuring portfolios in News Roundup series wasn’t a good idea, it had no impact because lack of screenshots. Let me feature few images that show some of the greatest talents, their works and… get inspired! Check out LEVEL-DESIGN.org Portfolios on Spot Volume 1!

Each featured portfolio lands automatically on “LEVEL-DESIGN.org Featured Portfolios” page.

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In categories: LD.org News Roundups

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