LEVEL-DESIGN.org News Roundup – Volume 30

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LEVEL-DESIGN.org News Roundup – Volume 30:

Hello! Sorry for a long delay. I’m still busy and this won’t change soon. I’ve made one big change on the website. All the articles from Wiki version of Knowledge Base has been moved to Articles page on LEVEL-DESIGN.org main page. Wiki was fun but it started to get messy over time so currently LEVEL-DESIGN.org Knowledge Base is in Articles sub-page of the main site.

Articles:

Videos:

Tools:

Other:

LEVEL-DESIGN.org Reference Database Updates:

LEVEL-DESIGN.org News Roundup – Volume 29

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LEVEL-DESIGN.org News Roundup – Volume 29

Articles:

Art Dumps: 

Contests:

Releases:

Tutorials:

Tools:

Videos:

LEVEL-DESIGN.org Reference Database Updates:

LEVEL-DESIGN.org Portfolios on Spot Vol. 3

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Hi fellow designers and artists! Look what awesome and yaw-dropping scenes and portfolios I found!

  • Vincent Mayeur – Environment Artist – Showcase scene from “Detached” game prototype [Vincent’s Portfolio]
  • Rex Mcnish – Environment Artist – “Environment Art” (Cry Engine 3 Scene) [Rex’s Portfolio]
  • Eric Martinella – Environment Artist – “Piano Room” (Unreal Engine 4 Scene) [Eric’s Portfolio]
  • Everett Gunther – Environment Artist – “Lighthouse Shore” (Unreal Engine 4 Scene) [Everett’s Portfolio]
  • ? – Environment Artist – “Emerald” (Unreal Engine 4 Scene) [Portfolio]
  • Liam Tart – Environment Artist – “Sci-Fi Colony Bunk Room” (Unreal Engine 4 Scene) [Liam’s Portfolio]
  • Lenz Monath – Environment Artist – “Warrior Scene” (Unreal Engine 4 Scene) [Lenz’s Portfolio]

LEVEL-DESIGN.org News Roundup – Volume 28

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LEVEL-DESIGN.org News Roundup – Volume 28

Art Dumps:

Artices:

Interviews:

Videos:

Other:

Tools:

LEVEL-DESIGN.org Reference Database Updates:

MapCore’s Quake 3 15th Anniversary Contest

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SpronyvanJohnson writes:

On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary we want to pay tribute to this amazing game. For that reason, we partnered up with Pixologic (Zbrush), Id Software, Hammerwatch and CGTextures to bring you MapCore’s Quake 3 15th Anniversary Contest which will run from October 8th to December 3rd. Check out all the details here and be sure to sign up and spread the word!

More information about the contest can be found on MapCore website. Good luck for all the contestants, it’s gonna be fun!

Vote For The Best Whitebox Level in UE4 at MapCore!

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SpronyvanJohnson says:

That’s right guys, the deadline has passed and we’ve got exactly 11 good looking whitebox maps for you all. I must say that I’m very pleased by your efforts and your participation in this challenge. Because 11 maps is a very impressive number for a challenge without prizes. So a big applause for all participants!

As promised, we will now let the community vote on which map they like best. Voting will end on Monday 6 October.

Now check out the contest thread on MapCore and pick your best Whitebox level!

 

LEVEL-DESIGN.org News Roundup – Volume 27

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LEVEL-DESIGN.org News Roundup – Volume 27

Art Dumps:

Articles:

Interviews:

Videos:

Tools:

LEVEL-DESIGN.org Reference Database Updates:

LEVEL-DESIGN.org Portfolios on Spot Vol. 2

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Lately I’ve been visiting a few websites where super talented artists and designers use to hang out. Here’s what I found – a big pack of an inspiration! If you’re on the list then it means you’re doing a great job as an environment artist or level designer! Have fun watching!

  • Louie Turner – Level Designer – “Yunshu“, “Ferrous” and “Stallone” levels for Team Fortress 2 [Luie’s Portfolio]

 

 

LEVEL-DESIGN.org News Roundup – Volume 26

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Hello! Sorry for the lack of updates on my website. I’m preparing a few big things, some updates in the Knowledge Base and some small projects I’m crafting at night. Anyway, here’s a list of the  latest news from the level art and design part of the games industry.

By the way, we have a great occasion to celebrate! The Reference Database hit more than 41 000 pictures in all the galleries! Thanks to all contributors!

If I’ve missed an interesting article or a video about the level design, feel free to let me know and I’ll post it right here!

LEVEL-DESIGN.org News Roundup – Volume 26:

Articles:

Contests and Challenges:

Interviews:

Videos:

Tools:

LEVEL-DESIGN.org Reference Database Updates:

Composition in Level Design – New article on LEVEL-DESIGN.org Knowledge Base!

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LEVEL-DESIGN.org Knowledge Base has been updated with a new article on Composition in Level Design.

When designing a level you’re able to freely compose your virtual environment with any objects you want. This distinguishes level designers from the landscape photographers. You don’t have to adopt to existing elements of nature or architecture. You can affect the scene dramatically. A level designers’ work can be compared to that of a painter. Now let’s see the level as the art gallery and the level vistas as paintings. It means that a player can traverse from one composition to another.

You can read the article here. Have a good reading!

Update:
You can also read the article on Gamasutra Blogslink.