What’s up with LEVEL-DESIGN.org?

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Hello fellow designers and artists!

No links this time, only a short but very important note about the website. As you can see, page got a new look and the Knowledge Base is almost ready to open. There’s a link to the Knowledge Base in the top menu but it’s not yet opened. The content grows of the page each day and you might got some RSS spam recently because of that. Sorry for that, it’s already fixed and should be fine. Visuals will also get some touches here and there in the future so stay tuned.

All the website changes are slowly getting there but there’s a small problem. This page takes a lot of my private time and people ask for more and more. It collides with my free time that I want to spend with my family but I have a plan! The “Knowledge Base” page idea that I described in my previous Roundup will be the main source of Level Ar & Design links. Each post with one link will be assigned to a specific category that fits to the level design process or principles. I’d no longer had to write one huge Roundup post but each link would get a separate post and category. Sadly, there will be no additional description. For me, it will save a lot of time. How it works for you? Let me know if you care and actually read this announcement :)

LEVEL-DESIGN.org News Roundup – Volume 40

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Hello! Welcome to Volume 40 of the LEVEL-DESIGN.org News Roundup. Few posts ago I’ve announced a small change on the website. I’m still struggling with finding a proper website engine to handle my vision of the new website. I’d like to share some thoughts with you and please, let me know what do you think. Without further ado, here’s the idea. How about changing the LEVEL-DESIGN.org main page to a list of categories? Each category would be a step in a level design process or a principle of design. After opening the category, you’ll be able to see a list of all the resources on this topic. For example, by clicking on “Prototype” category, you’ll be able to see all the resources I’ve found about level prototyping. Please, send me your ideas, concerns and thoughts to mateusz.piaskiewicz@level-design.org. Thanks!

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Resources listed above are now added to the Knowledge Base.

LEVEL-DESIGN.org News Roundup – Volume 39

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Hello and welcome to Volume 39 of the LEVEL-DESIGN.org News Roundup. This time there’s really a lot of Level Design & Art stuff, enjoy! I’ve also listed two podcasts in this update, that’s new for the News Roundup. I’ll try to get more of these but usually there’s not much about Level Design or stuff related to it. If you got or know any cool podcasts, please, let me know!

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LEVEL-DESIGN.org Reference Database Updates:

Resources listed above are now added to the Knowledge Base.

LEVEL-DESIGN.org News Roundup – Volume 38

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Hi! Welcome to the 38th Volume of the LEVEL-DESIGN.org News Roundup! Before I’ll start with listing the level design goodness I’ve found since the last update, I’d like to make a small announcement. During holidays and new year season, the LEVEL-DESIGN.org website won’t get any updates to the Blog and Reference Database. I’m taking my family back home to Poland for the whole month and I bet that I won’t have time for the updates so that being said, I’d like to wish you a very happy holidays and an awesome new year! Enjoy the latest articles, videos and tutorials that I found for you and I hope that you’ll always pick LEVEL-DESIGN.org as your source of Level Art & Design knowledge to improve in your interests, passions, career or hobby!

Cheers!
Mateusz Piaskiewicz

LEVEL-DESIGN.org News Roundup – Volume 38

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LEVEL-DESIGN.org News Roundup – Volume 37

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LEVEL-DESIGN.org News Roundup – Volume 37

Hello fellow artists and designers! Welcome to the 37th Volume of the LEVEL-DESIGN.org News Roundup! I wanted to inform you about potential major website changes in the near future. I have a few ideas on how to improve the website.

From other news: Call of Duty: Black Ops 3, the game I was working on for more than a year is finally released! I hope you’ll enjoy our levels as much as we enjoyed working on this game. Have fun!

Cheers and enjoy the latest roundup!

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LEVEL-DESIGN.org News Roundup – Volume 36

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LEVEL-DESIGN.org News Roundup – Volume 36

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LEVEL-DESIGN.org Portfolios on Spot Vol. 4

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It’s been a long time without any Portfolios on Spot updates but I wasn’t bumming around! I was checking my favorite websites and adding amazing portfolios to my list and now it’s time to present what I’ve collected. I present you Volume 4 of the LEVEL-DESIGN.org Portfolios on Spot. Enjoy!

  • Simon Barle – Environment Artist – Huangshan Mountains & Highlands [Simon’s Portfolio]

LEVEL-DESIGN.org News Roundup – Volume 35

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LEVEL-DESIGN.org News Roundup – Volume 35

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LEVEL-DESIGN.org News Roundup – Volume 34

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Station60Ville Mapping Challenge Starts Now!

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If you’re looking for an opportunity to put your foot in a professional Game Development studios’ doors or you just want to try yourself in a challenging competition, then this will be a good chance for you! RunThinkShootLive.com starts a new Half-Life 2 Single Player Mapping Challenge called “Station60Ville“. To know more go to the RTSL website and have a look. There, you’ll find all the rules, deadlines and prizes. Long story short: Make a resistance station level before August 3rd.