Hello! Welcome to Volume 40 of the LEVEL-DESIGN.org News Roundup. Few posts ago I’ve announced a small change on the website. I’m still struggling with finding a proper website engine to handle my vision of the new website. I’d like to share some thoughts with you and please, let me know what do you think. Without further ado, here’s the idea. How about changing the LEVEL-DESIGN.org main page to a list of categories? Each category would be a step in a level design process or a principle of design. After opening the category, you’ll be able to see a list of all the resources on this topic. For example, by clicking on “Prototype” category, you’ll be able to see all the resources I’ve found about level prototyping. Please, send me your ideas, concerns and thoughts to mateusz.piaskiewicz@level-design.org. Thanks!
Art Dumps:
Articles:
- Clever Level Design: More Than Meets The Eye
- Moving Level Design Up In The Climb
- One Thousand Cuts
- Prospect of Space
- Bloodborne To Run
- CS:GO Map Creator FMPONE Talks Design, Exploits, and Updates
- Definition of Open World, Free Roaming and Sandbox
- Understanding The Sublime Architecture of Bloodborne
- Space To Ground: Matters of Scale in Level Design
- Push & Pull – The Art Of Guiding Player Though An Environment
- Level Design in Video Games: Building In Doom
- Level Design in Video Games: Bioshock Breakdown
- Seeing The World as a Level Designer
- The Secret of N++ Level Design
- Level Design in Video Games: Abstraction in Kairo
Tools:
Videos:
- Central Yharman – Great Levels In Gaming
- Design Club – League of Legends: Summoner’s Rift – Level Design Analysis
- Epic Games on Level Design Psychology
- First Levels of Sonic Games
- Game Maker’s Toolkit: How (and why) Spelunky makes its own levels
- Other Places: Deus Ex: Human Revolution
- Other Places: Arcadia Bay – Life is Strange
- Other Places: Sol – Elite Dangerous: Horizons
- Overlooking Overwatch: Ilois
- Overlooking Overwatch: Route 66
- Overlooking Overwatch: King’s Row
- Intelligent Design: Magicka – Part 1, Part 2
- Learn Level Design For X-Com 2
- LevelHead: Shovel Knight
- GDC ’16 – Fallout 4’s Modular Level Design
- GDC ’16 – Building Firewarch in Unity
LEVEL-DESIGN.org Reference Database Updates:
- Bloodborne
- The Last of Us: Remastered
- Dragon Age: Inquisition
- Sniper Elite 3
- Tom Clancy’s Rainbow Six: Vegas 2
- The Order: 1886
Resources listed above are now added to the Knowledge Base.