LEVEL-DESIGN.org News Roundup – Volume 30:
Hello! Sorry for a long delay. I’m still busy and this won’t change soon. I’ve made one big change on the website. All the articles from Wiki version of Knowledge Base has been moved to Articles page on LEVEL-DESIGN.org main page. Wiki was fun but it started to get messy over time so currently LEVEL-DESIGN.org Knowledge Base is in Articles sub-page of the main site.
Articles:
- Guide to Player Scale and World/Architecture Dimensions – World of Level Design
- 16 Recommended 3D Game Engines (Updated) – World of Level Design
- Brilliance in Level Design: Wind Waker’s Dragon Roost Cavern by Theodore Homdrom
- Designing Procedural Dungeons for Torgar’s Quest by Rasmus Rasmussen – Gamasutra
- Modular Building Breakdown – Polycount Thread
- Scary Level Design – Mr. Boss’ Design Lair
Videos:
- Liberation by LifeLost – HL2EP 2 SP – [Part 1, Part 2] – CustomGamer Commentary Video
- Death by a Thousand Cuts by Sock – Q1 SP CustomGamer Commentary Video
- Alien: Isolation – Sevastopol – Polygon Fragments Environment Presentation Video
- Game Maker’s Toolkit – Half-Life 2’s Invisible Tutorial
- Far Cry 4 – Natural Environment
- Greatest Levels in Gaming – Batman: Arkham City
Tools:
Other:
- Quake Maps – Tumblr image feed
LEVEL-DESIGN.org Reference Database Updates: