LEVEL-DESIGN.org Knowledge Base has been updated with a new article on Composition in Level Design.
When designing a level you’re able to freely compose your virtual environment with any objects you want. This distinguishes level designers from the landscape photographers. You don’t have to adopt to existing elements of nature or architecture. You can affect the scene dramatically. A level designers’ work can be compared to that of a painter. Now let’s see the level as the art gallery and the level vistas as paintings. It means that a player can traverse from one composition to another.
You can read the article here. Have a good reading!
You can also read the article on Gamasutra Blogs – link.