Darkwatch Church by Tom Parker
Tom Parker presented his latest Unreal Engine 3 scene called Darkwatch Church.


Watch full gallery here and comment his scene on Game-Artist.net Forums.
Call of Juarez: Bound in Blood Mapping Tutorials – Part 2
In next few days World of Level Design YouTube Channel will be updated with another parts of Call of Juarez: Bound in Blood Mapping Tutorials. Todays episode topic is:
Mapping Tutorials - Part 2 - ChromED Interface and Navigation
Call of Juarez: Bound in Blood Mapping Tutorials – Part 1
Alex G. from World of Level Design has pubished first part of his Call of Juarez: Bound in Blood Single Player Mapping Tutorials series. First tutorial will show you how to set up ChromED Level Editor and begin to create the first level.

You can watch tutorial directly on World of Level Design YouTube Channel.
Dragon Age: Origins Toolset
More features from upcoming Dragon Age: Origins Toolset:
The Dragon Age™ Toolset puts the power of the game developer in the palm of your hands. The Dragon Age Toolset will allow you to produce your own content including dungeons crawls , full-length campaigns, and even cut-scenes you can share with friends and the BioWare community. Key Features Include:
Create New Adventures – Forge your own environments from your imagination, or use the rich set of Dragon Age locations and artwork as starting blocks to build new, original campaigns, quests, or cut-scenes.
Stage Massive Battles – Test your might in battle by fully customizing the combat and creature AI, allowing you to create detailed action sequences full of heart-pounding warfare.
Be the Director - Create your own stories with the powerful cinematics editor that offers full control of the camera, voice and lip syncing tools, and a full character creator.
Content Creator's Community – Join the BioWare Social Network where you can easily find tutorials, share content, chat with other creators, and get content updates for the toolset.
You can also check Toolset Trailer.
Game Industry Mentor: Portfolios
Portfolios is the latest episode of Game Industry Mentor series. You'll get a lot of good advices from Isaac Oster, Environment Artist at BioWare and Riki Babington, President of Eat 3D.
Industrial Scene by Richard Gardner
Industrial Scene by Richard Gardner rendered in CryEngine 2.


More info and screenshots at Richard's portfolio site.
M71A1 Vietnam Hangar Facility by William J. Kowach
Here's a Unreal 3 Engine scene M71A1 Vietnam Hangar Facility made by William J. Kowach.


More information and screenshots at William's portfolio site.