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	<title>LEVEL-DESIGN.org</title>
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	<description>Your source of level design and environment art news</description>
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		<title>LvL Experimental Single Player Comp!</title>
		<description><![CDATA[First ever Quake III Arena Single Player map making contest at LvL World! Visit LvL website to see the details.]]></description>
		<link>http://level-design.org/?p=343</link>
			</item>
	<item>
		<title>Forge Lessons: Series of Level Design Articles</title>
		<description><![CDATA[Forge Lessons are series of articles about Halo 3 Level Design writen by Raymond Benefield. You'll find there a lot of advices and interesting notes about creating levels. It's an interesting read for every Level Designer. Check out the artice list.]]></description>
		<link>http://level-design.org/?p=338</link>
			</item>
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		<title>Sci-Fi Apartment Complex Environment by Thiago Klafke</title>
		<description><![CDATA[Thiago Klafke has shown his latest environment called Sci-Fi Apartment Complex. The scene is rendered in UDK with only few modular pieces. For more information visit Thiago's portfolio site.]]></description>
		<link>http://level-design.org/?p=330</link>
			</item>
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		<title>Polycount Challenge: Game Environment</title>
		<description><![CDATA[New "Side-Scroller Beat-em-up Game Environment" challenge has been started on Polycount. More info and contest rules can be found here.]]></description>
		<link>http://level-design.org/?p=327</link>
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		<title>Lighting in Level Design: Helping the Player to Navigate</title>
		<description><![CDATA[Lighting in Level Design: Helping the Player to Navigate is an artice about basic methods on how to use light and shade to navigate player around the scene. You can find it at Take Interactive website.]]></description>
		<link>http://level-design.org/?p=321</link>
			</item>
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		<title>Moated Grange Environment &#8211; UDK Scene</title>
		<description><![CDATA[Moated Grange is an UDK Environment made by Paul Svoboda. Check out Paul's portfolio site or visit Polycount thread for work updates!]]></description>
		<link>http://level-design.org/?p=313</link>
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		<title>Portfolio On Spot: Claes Engdal</title>
		<description><![CDATA[Claes Engal is a texture artist at Starbreeze. In his past works you can find titles such as Decadence (Source Engine) and Warm Gun (Unreal Engine). Check out his award winning environments: DM-Haze - Unreal Engine 3 DEC-Deathrow (assets) - Source Engine DM-Worm - Unreal Engine 3 More screens can be found on his portfolio [...]]]></description>
		<link>http://level-design.org/?p=302</link>
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		<title>Gameplay Analys: Batman &#8211; Arkham Asylum</title>
		<description><![CDATA[Batman - Arkham Asylum gameplay broken to pieces and analyzed by Filip Coulianos. Check it here.]]></description>
		<link>http://level-design.org/?p=300</link>
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		<title>61 Ways To Better Design</title>
		<description><![CDATA[Alex Galuzin from World of Level Design posted 61 Ways To Better Design Campaigns in Left4Dead. There's a lot of good points for any title you're working on. Check it here.]]></description>
		<link>http://level-design.org/?p=298</link>
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		<title>11-Day Level Design Challenge 2 &#8211; Rural Summer</title>
		<description><![CDATA[Alex Galuzin from World of Level Design started a new contest: 11-Day Level Design Challenge - Rural Summer. The task is to create nice rural level. More information can be found here. Good luck!]]></description>
		<link>http://level-design.org/?p=295</link>
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