Home Page
Follow LD.org on Twitter! Follow me on Facebook!
 ·  NEWS  ·  KNOWLEDGE BASE  ·  ARTICLES & RESOURCES  ·  REFERENCE DATABASE  ·  PORTFOLIOS  ·  INTERVIEWS  ·  ABOUT & CONTACT  · 
Category: GDC Vault
Posts: 7


GDC 14: How Board Games Matter
Posted by on July 13th, 2016

GDC 14: How Board Games Matter

In categories: Choice, Design Directions, Design Principles, Gameplay, GDC Vault, Information, Outcome, Randomness, Transparency, Videos

GDC 13: Empowering the Player in a Story-Rich World: Co-Directing Dishonored
Posted by on June 23rd, 2016

GDC 13: Empowering the Player in a Story-Rich World: Co-Directing Dishonored

In categories: Choice, Design Directions, Design Principles, Design Workflows & Techniques, Environment Storytelling, Gameplay, GDC Vault, Goals, Level Geometry, Linear Progression, Making Of, Navigation, Non-Linear Progression, Playstyles, Rules, Story, Systems, Tutorials, Visual Language, Websites, World Design

I Don’t Want to Know: Delivering Exposition in Games
Posted by on June 23rd, 2016

I Don’t Want to Know: Delivering Exposition in Games

In categories: Analysis, Design Directions, Design Principles, Design Workflows & Techniques, Environment Storytelling, Exposition, GDC Vault, Slides & Presentations, Story, Videos, World Design

GDC 13 DUST 514: Reflecting The Universe
Posted by on June 22nd, 2016

GDC 13 DUST 514: Reflecting The Universe

In categories: Art Directions, Design Directions, Design Workflows & Techniques, GDC Vault, Level Geometry, Lighting, Making Of, Slides & Presentations, Terrain Height Map, Videos, Websites, World Design

GDC 16 Making The World of Firewatch
Posted by on June 22nd, 2016

GDC 16 Making The World of Firewatch

In categories: Art Directions, Design Directions, Design Workflows & Techniques, GDC Vault, Landmarks, Layout Types, Making Of, Navigation, Prototyping Phase, Streaming, Vertical Slice, Videos, Websites, World Design

GDC 16 Fallout 4’s Modular Level Design
Posted by on June 22nd, 2016

GDC 16 Fallout 4’s Modular Level Design

In categories: Architecture, Design Workflows & Techniques, GDC Vault, Making Of, Modular Construction, Slides & Presentations, Tools, Videos, World Design

GDC 16 Level Design Workshop: Building Firewatch In Unity
Posted by on June 22nd, 2016

GDC 16 Level Design Workshop: Building Firewatch In Unity

In categories: GDC Vault, Tools, Videos

LEVEL-DESIGN.org © 2009 - 2017
Powered by WordPress
01 02