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Category: Art Directions
Posts: 8


What Games Are – Glossary: Aesthetic
Posted by on July 10th, 2016

What Games Are – Glossary: Aesthetic

In categories: Aesthetics, Art Directions, Articles, Design Principles

Industry Broadcast: Fun is Fine
Posted by on July 6th, 2016

Industry Broadcast: Fun is Fine

In categories: Art Directions, Design Directions, Design Principles, Fun, Podcasts

The GM’s Guide 19 – Bringing Your World to Life
Posted by on June 29th, 2016

The GM’s Guide 19 – Bringing Your World to Life

In categories: Art Directions, Belevability, Context, Design Directions, Design Principles, Discovery, Environment Storytelling, Exposition, Mystery, Podcasts, World Design

How To Build a Universe
Posted by on June 24th, 2016

How To Build a Universe

In categories: Analysis, Architecture, Art Directions, Design Directions, Design Principles, Making Of, World Design

Drive To Work #334—Twenty Lessons: Aesthetics
Posted by on June 24th, 2016

Aest

Drive to Work #334—Twenty Lessons: Aesthetics

In categories: Aesthetics, Art Directions, Audience, Design Directions, Design Principles, Design Workflows & Techniques, Detailing, Perception

GDC 13 DUST 514: Reflecting The Universe
Posted by on June 22nd, 2016

GDC 13 DUST 514: Reflecting The Universe

In categories: Art Directions, Design Directions, Design Workflows & Techniques, GDC Vault, Level Geometry, Lighting, Making Of, Slides & Presentations, Terrain Height Map, Videos, Websites, World Design

GDC 16 Making The World of Firewatch
Posted by on June 22nd, 2016

GDC 16 Making The World of Firewatch

In categories: Art Directions, Design Directions, Design Workflows & Techniques, GDC Vault, Landmarks, Layout Types, Making Of, Navigation, Prototyping Phase, Streaming, Vertical Slice, Videos, Websites, World Design

One Thousand Cuts
Posted by on June 22nd, 2016

One Thousand Cuts

In categories: Architecture, Art Directions, Design Directions, Gameplay, Making Of

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