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Category: Architecture
Posts: 5


Valve Developer Community – Single Player Mapping Tips
Posted by on July 21st, 2016

Valve Developer Community – Single Player Mapping Tips

In categories: Activities, Architecture, Articles, Belevability, Context, Design Directions, Design Principles, Design Workflows & Techniques, Difficulty, Enemies, Environment Storytelling, General Design Practices, Level Geometry, Level Scripting, Pacing

How To Build a Universe
Posted by on June 24th, 2016

How To Build a Universe

In categories: Analysis, Architecture, Art Directions, Design Directions, Design Principles, Making Of, World Design

GDC 16 Fallout 4’s Modular Level Design
Posted by on June 22nd, 2016

GDC 16 Fallout 4’s Modular Level Design

In categories: Architecture, Design Workflows & Techniques, GDC Vault, Making Of, Modular Construction, Slides & Presentations, Tools, Videos, World Design

One Thousand Cuts
Posted by on June 22nd, 2016

One Thousand Cuts

In categories: Architecture, Art Directions, Design Directions, Gameplay, Making Of

Understanding The Sublime Architecture of Bloodborne
Posted by on June 22nd, 2016

Understanding The Sublime Architecture of Bloodborne

In categories: Architecture, Theme, World Design

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