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1Sep/102

Forge Lessons: Series of Level Design Articles

Forge Lessons are series of articles about Halo 3 Level Design writen by Raymond Benefield. You'll find there a lot of advices and interesting notes about creating levels. It's an interesting read for every Level Designer. Check out the artice list.

Filed under: Publications 2 Comments
28Aug/103

Lighting in Level Design: Helping the Player to Navigate

Lighting in Level Design: Helping the Player to Navigate is an artice about basic methods on how to use light and shade to navigate player around the scene. You can find it at Take Interactive website.

Filed under: Publications 3 Comments
16Aug/100

Gameplay Analys: Batman – Arkham Asylum

Batman - Arkham Asylum gameplay broken to pieces and analyzed by Filip Coulianos. Check it here.

Filed under: Publications No Comments
16Aug/100

61 Ways To Better Design

Alex Galuzin from World of Level Design posted 61 Ways To Better Design Campaigns in Left4Dead. There's a lot of good points for any title you're working on. Check it here.

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2Jul/100

Art Dump from Singularity at Polycout

A lot of concept art from Singularity by Raven Software. All stuff can be found here.

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2Jul/100

How to Create a Playable Level in 11 Days

Check latest UDK Tutorials - How to Create a Playable Level in 11 Days posted on World of Level Design. You can read it here.

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1Jul/100

Creating Multiplayer Levels for Singularity

Creating Multiplayer Levels for Singularity - article written by Justin Dinges, Senior Artist from Raven Software. Read it here.

Full list from of articles from Singularity Developer's Diary can be found here.

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21Jun/100

Natural Selection 2 – Level creation process

Short piece of information about creation process on level Tram from Natural Selection 2. Check it here.

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1Jun/100

Modular Environment Assets – Bioshock 2

Bioshock 2 Modular Environment Assets - link.

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20May/100

Battlefield: Bad Company 2 Production Focus

Short text about creation process of Battlefield: Bad Company 2 is available on CGSociety.

Article can be found here.

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